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FIRST ARAB- ISRAELI WAR

Posted: Thu May 16, 2013 4:06 pm
by lion_of_judah
Screen shot of Lebanese setup
Each hex is 7.5 Km, units represent Bltn's Brigades and Regiments
Each turn equals 30 days

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RE: FIRST ARAB- ISRAELI WAR

Posted: Thu May 16, 2013 4:06 pm
by lion_of_judah
Screenshot of Israeli northern front

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RE: FIRST ARAB- ISRAELI WAR

Posted: Thu May 16, 2013 4:08 pm
by lion_of_judah
Screenshot of Syria

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RE: FIRST ARAB- ISRAELI WAR

Posted: Thu May 16, 2013 4:09 pm
by lion_of_judah
Screenshot of Tel-Aviv area

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RE: FIRST ARAB- ISRAELI WAR

Posted: Thu May 16, 2013 4:09 pm
by lion_of_judah
Screenshot of Transjordan

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RE: FIRST ARAB- ISRAELI WAR

Posted: Thu May 16, 2013 7:10 pm
by Josh
Nicely done! Ofcourse according to my rules the Israelis always win... [:D]

RE: FIRST ARAB- ISRAELI WAR

Posted: Thu May 16, 2013 7:43 pm
by lion_of_judah
Thanks Josh, appreciate the complement. [:D] my thoughts exactly regarding Israel

RE: FIRST ARAB- ISRAELI WAR

Posted: Thu May 16, 2013 7:55 pm
by lion_of_judah
House rules are as follows for now, but could change as this progresses.

Iraqi units cannot move until June and then only 2 Infantry Brigades and 1 air unit. In July, the Iraqi player can move the 3rd Infantry Brigade. The Nablus Mechanized Bde can move in August or September haven't decided. Israeli units cannot enter Syria, Lebanon, Transjordan proper(across the Jordan river) or Egypt until 1949.

I'm trying to figure out how to bring Britain and France into play, but since I suck so bad at programming haven't figured this out yet. The trigger for British intervention would be once Israel enters the Sinai I'm thinking and for French Intervention, if Israel would invade Lebanon above the Litani river.

Unit sizes- each unit point equals 200 men so a Bltn size force of 5 infantry/militia would be 1000 men. each machinegun/mortar/bazooka would be platoon in size. each tank point equals 10 tanks, so a btln of 5 tanks would equal 50 tanks. 14 planes would be 14 planes and so on.

as for the air units, since each hex is 7.5km, what would you all recommend the ranges be. also the the only nations which will have rangers (commando's) will be the Israeli's, British and the French.

i would have used the fields but they seem to cover up the hill hexes, so does anyone have a fix around this...

RE: FIRST ARAB- ISRAELI WAR

Posted: Thu May 16, 2013 9:11 pm
by lion_of_judah
i'm wanting to add supply depot's which HQ's can draw supply from. these will not take the place of drawing supplying from a city or town, but just add another way for HQ's to get supply. My problem is I don't know how to make them work exactly and if they should be mobile or not.

Towns will only produce supplies, ports will produce planes,vehicles too signify military aid, as well as resources. Once I get the fuel event to work then this may change. Cities will produce infantry, supplies and transports, but trains are really, really expensive to produce may not even allow them to be produced at all, haven't decided. Israel has a arms factory which will produce supplies, and artillery but if destroyed cannot be rebuilt.

a regular tank/plane or artillery factory can be built but it will be hugely expensive example tank factory will cost 225 EP, where a plane factory will cost 235 EP. some units cannot be upgraded above level 2, such as levelbombers. Strategic bombers can only be used by Israel ( they actually had several B-17's) but do not actually know how many. so i have given them 3-4 but cannot produce anymore.

Research will be expensive as well, by 120% or this is how it is suppose to work. Militia is setup where they take a -10% on their morale. so Arab base morale is 45 so if this works like i think it should they should show 35 base morale. the other morale for each nation is 100 though. Also militia experience level will also take a -10% hit or it should.

RE: FIRST ARAB- ISRAELI WAR

Posted: Fri May 17, 2013 1:53 am
by lion_of_judah
Nations in scenario as follows

Israel
Palestine
Transjordan
Syria
Lebanon
Egypt

Regimes asleep
Great Britain
France

I'm not sure how to handle Britain or France right now, any thoughts. I'm also tinkering with the victory objective and don't quite know how which way to go yet, victory points or something else. I'm trying too make this as realistic as possible and don't want a crap load of units on the map. So i'm hoping the supply will work and help limit the size of the forces on each side, so we'll see. i'm also thinking about making the length of turns instead of 30 days, somewhere between 2-3 weeks a turn. will see how the 30 day turns do first before changing this though

RE: FIRST ARAB- ISRAELI WAR

Posted: Fri May 17, 2013 5:39 am
by lion_of_judah
second screenshot of the Tel Aviv area - May 1948

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RE: FIRST ARAB- ISRAELI WAR

Posted: Fri May 17, 2013 5:40 am
by lion_of_judah
Screenshot 1 of Egyptian front

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RE: FIRST ARAB- ISRAELI WAR

Posted: Fri May 17, 2013 5:41 am
by lion_of_judah
screenshot 2 of Egyptian front May 1948

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RE: FIRST ARAB- ISRAELI WAR

Posted: Tue Jun 18, 2013 11:44 pm
by lion_of_judah
I still haven't figured out the supply depot problem, so for now scrapped that idea. i'm going to try and upload this scenario this weekend, fingers crossed. Britain and France are asleep, each regime can request ore and oil each turn with a cost of 5 PP, thinking about increasing the cost to 10 but have not decided.

RE: FIRST ARAB- ISRAELI WAR

Posted: Wed Jun 19, 2013 8:48 am
by jday305
Looking forward to trying this mod. Excellent job on preparing it.

RE: FIRST ARAB- ISRAELI WAR

Posted: Sat Jun 22, 2013 3:59 pm
by lion_of_judah
First Arab Israeli war has now been posted. Still a work in progress, will appreciate any mistakes I have made or idea's on how to redo the victory conditions. Right now there are 100 victory points and the first Arab player gaining this by conquering all of Israel will win, and vice versa, Israel wins by gaining 100 victory points.

House Rules-

Iraqi player is allied with TransJordan but cannot move any units until middle of June. No Arab nation can ally with any other Arab nation with the exception of Palestine. All Arab nations can be allied with Palestine only. TransJordan is the exception, as they can be allied with Palestine and Iraq but no other. This is to signify the disunity among the Arabs when they fought Israel in 1948-49 war. This also should make it harder or at least I'm hoping anyway for the Arab player. Feed back is greatly welcome.......