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Shadows Strategy Discussion
Posted: Fri May 17, 2013 11:28 am
by Constantine XI
In anticipation of Shadows, I thought it might be interesting to discuss the possible new strategies / priorities / etc. that the new expansion will call for. We obviously don't have all of the needed information or experience to develop detailed plans, but we can at least start brainstorming.
I plan to play as a traditional Empire in Pre-Hyperspace for my first game. Here are a few things I am considiering:
- Security: What sorts of defenses will we be able to create / need early on, pre-hyperspace? The most likely threat we will need to address are Pirates coming into our home system and causing trouble as we are getting on our feet. But we won't be able to build fleets that can hunt them down or destroy their bases...so how do we protect ourselves early on? Will we be able to build STL ships to patrol our home system, early on, or will even that level of technology be out of reach? Addressing these kinds of issues early on seems to be priority number one...we can't get ourselves going without securing our own home system first.
- Exploration: We likely won't start with any other systems explored, and no mines. So we need to explore to find the best sites to produce critical resources. In Legends, you start with several mines and some systems explored, so you have a better base. That won't be the case now, so finding those valuable spots may become even more of a priority, just to ensure we have the needed materials to fuel even the most basic expansion.
RE: Shadows Strategy Discussion
Posted: Sat May 18, 2013 11:47 am
by Plant
I wasn't in the shadows beta, but it seems that you can pay the pirates protection money, and once you have a spaceport up, you can build ships without hyperdrive.
RE: Shadows Strategy Discussion
Posted: Sat May 18, 2013 11:54 am
by Bingeling
That is true, Plant.
You have a choice before getting hyperdrives. You can turtle on you colony. Build a spaceport, maybe a defensive base, and also maybe a few ships to help the spaceport. Or you can try place a lot of mines and defend them.
A mix is of course also possible.
Then you have the warp bubble phase, where you got some sort of hyperdrive, but it is slow and short range. You may reach a few of the nearest systems, and of course you can add more fuel cells and reach more. But this is a phase where you can at least easily warp around your own system.
RE: Shadows Strategy Discussion
Posted: Sat May 18, 2013 12:46 pm
by Plant
I got to ask, is it possible to starve yourself out, by trying to build your starting starport without the neccessary resources need for its construction at the start of the game?
RE: Shadows Strategy Discussion
Posted: Sat May 18, 2013 1:21 pm
by StarLab
ORIGINAL: Plant
I got to ask, is it possible to starve yourself out, by trying to build your starting starport without the neccessary resources need for its construction at the start of the game?
No, at least not right at the start. You start with a basic stockpile giving you enough resources to build a few initial basics - such as the starport.
HTH
RE: Shadows Strategy Discussion
Posted: Sat May 18, 2013 2:44 pm
by Spacecadet
Here's a little info to add as food for thought.
Starting out Techs:
You have no Armor
You have no Shields
You have no Fighters
You have no Proximity Sensors
You have no Target Tracking
You have no Countermeasures
You have no Warp Drive
You have no Collectors
You have no Colonization
You have no Troop Transport Pods
You have no Medical Center
You have no Recreation Center
You do have Pulse Blasters (4 damage @ 150 range)
You do have Missiles (5 damage @ 400 range)
You do have Long Range Guns (5 damage @ 100 range)
These last three are basically precursor type weapons, in that they don't upgrade, just like the initial Fuel Cells you start with.
This of course means you're going to be doing early Retrofits or new Designs, or a combination there of.
Got some time?
Build a ship in DW without Warp Drives (if it's even possible) and see how long it takes to move to another planet.
This will give some idea of what you're going to be facing [;)]
Oh, something else to add to your planning . . . did I mention that it may take 10 to 20 years before you even have Warp Drive?
See, you start out on a planet with 4B or 5B people. Your Economy is not going gangbusters (Economy has been tuned), and since you start out with no Space presence, the only Research production you have is what your planetary output is . . .
RE: Shadows Strategy Discussion
Posted: Sat May 18, 2013 4:14 pm
by Bingeling
It is possible to kill yourself with resources. Building too much is probably not a good idea, but unless you go crazy the starting stores helps you a long time.
I had a game where I had no resources, no ships, and no spaceport. That is a bad spot
If you look at my shadows AAR, I sat very quite for a long time (expensive research), and had a pretty giant caslon store when entering space. I had my gas mine during the warp age.
I watched some automated Gizureans have a short term caslon shortage, but that was quickly cured. They had something like 40 military ships before exiting their system.
RE: Shadows Strategy Discussion
Posted: Sat May 18, 2013 4:47 pm
by Erik Rutins
It's worth noting that unlike previous versions, even if you are in a situation where you have no resource, you can now pay the pirates to bring you the resources you need. This is obviously a bad bargain in some ways, but it's also what the pirates want, so in emergency resource shortages you can accept the cost of strengthening them in exchange for getting your economy back on track.
RE: Shadows Strategy Discussion
Posted: Mon May 20, 2013 7:43 am
by Modest
Question. When I need, or just want pirates to bring me resources, can I specify what kind of resources do I need? I saw in Bingeling's Let's Play that AI empires asked for resources in general, while independants asked for specify type of resources. But do empires can specify it just like independants do? And is it possiple to ask pirates to smuggle some Loros Fruits, Zentabia Fluid or Korribean Spice? I wonder also how much it would cost me...

RE: Shadows Strategy Discussion
Posted: Mon May 20, 2013 9:18 am
by Bingeling
A fresh start gives the following options (samples):
All Resources: 100 credits per 100 units
Argon: 83,3 credits
Caslon: 166,7 credits
Carbon Fiber: 166,7 credits
Terralion Down: 41,7 credits
Zentiba Fluid: 41,7 credits
They don't seem to want luxuries much. And they care more about key stuff like fuel and the somewhat rare strategics. It does not seem like you can post more than one from the same colony.
It seems like the story is pretty much the same, and I am not sure the values make sense...
RE: Shadows Strategy Discussion
Posted: Mon May 20, 2013 12:56 pm
by Erik Rutins
ORIGINAL: Modest
Question. When I need, or just want pirates to bring me resources, can I specify what kind of resources do I need? I saw in Bingeling's Let's Play that AI empires asked for resources in general, while independants asked for specify type of resources. But do empires can specify it just like independants do? And is it possiple to ask pirates to smuggle some Loros Fruits, Zentabia Fluid or Korribean Spice? I wonder also how much it would cost me...
Yes, for any location you can either request a general smuggling mission (all resources) or request a smuggling mission for a specific resource.
Regards,
- Erik
RE: Shadows Strategy Discussion
Posted: Mon May 20, 2013 6:00 pm
by Modest
Thank You very much for answers

Now... Those numbers are a surprise to me

But maybe in the end game they change as needs are changable over time

Truth is nobody will be concerned at the start of game about Zentabia Fluid when he can't aquire caslon or steel...
Now... Question number two... INFLATION!

Economy has been tweacken. Ok, fine. How about inflation system? Are there any changes? Do we have now "inflationovertime" liki in Civilisation 5 (in my personal opinion very bad and stupid mechanic), or do we have still good inflation system based on galaxy demand and supply? And if the latter, are there still max and min prices for each resources?
RE: Shadows Strategy Discussion
Posted: Wed May 22, 2013 2:43 pm
by Plant
Nice. I suppose as a pirate you can deliberately starve a civilisation to force them to pay you for resources.
100 credits for 100 units seem rather cheap though.
No idea what you are on about by inflation, but I;ve noticed that in Legends, the costs of normal resources vary from 0.8 to 2.5
RE: Shadows Strategy Discussion
Posted: Thu May 23, 2013 4:34 am
by PWOFalcon
It seems to me this will be a more turtle type strategies. You leap frog from system to system and make a stable presence. Unlike in the last games where you can send a colony ship and everything is good (depends on map size and hardness).
I would also think a good strategy would be is having a reacting fleet, reacting to threats that come out of no where and having small defense groups in each system that's important.
RE: Shadows Strategy Discussion
Posted: Fri May 24, 2013 8:39 pm
by rahamundo
Started as a pre-warp human civ. Had ship design on ai control but ship construction manual. All was well....created fleets, etc. But once I researched warp I could no longer build anything but constructors and explorers. All military ships were grayed out saying I didn't have the design to build them even though I had built them all pre-warp research. I checed and the design of ships was still set for ai control. Is there some interim step I missed to allow ai ship design to incorporate warp drive? Or is something else going on? Thanks.
RE: Shadows Strategy Discussion
Posted: Fri May 24, 2013 8:58 pm
by Erik Rutins
Sounds like you didn't research larger construction size. The Warp Bubble Generator is large and needs several large reactors for its power needs.
Regards,
- Erik
RE: Shadows Strategy Discussion
Posted: Fri May 24, 2013 9:20 pm
by rahamundo
ORIGINAL: Erik Rutins
Sounds like you didn't research larger construction size. The Warp Bubble Generator is large and needs several large reactors for its power needs.
Regards,
- Erik
Thanks for the prompt reply Erik.....I suspected it was something like that.
RE: Shadows Strategy Discussion
Posted: Fri May 24, 2013 10:38 pm
by Jeeves
I just thought that I would drop in on this discussion with a tip of my own. Tech can be purchased from an AI empire at about relations +24, and racial techs about +48. If you want to buy a tech, the price charged you falls quite rapidly between relations 24 and 48, faster than the cost of giving money in 5k increments. Exit after each fifth 5k negotiated free trade because there seems to be more effect that way. Of course if you want to get your money back, you sell tech to that empire. Another neat trick is that once you have permission to mine in an AI territory, you can build a mine there and get 100k or more for selling it to them, and 500k or more for research bases. Always do negotiated trades, you get screwed if you do straight swaps.
Lonnie Courtney Clay
RE: Shadows Strategy Discussion
Posted: Sat May 25, 2013 12:44 am
by CyclopsSlayer
-Assault Pods: These seem to be needed by just about every ship/base type. Not so much for attack, but simple defense. Many times now the most common message I see is "Freighter XXX has been boarded and captured". Point Defense now has a purpose again in defending against incoming Pods.
-Gerax Hyperdrive: The default designs can have many(most?) of their Reactors removed once you move up from the Warp Bubble to the Gerax. As long as you have sufficient power for max FTL and surplus for the weapons, strip the rest off.
-Money is hard to come by. Sell a few out of the way Mines/Bases for a quick cash infusion. I often find myself barely treading water with all the new maintenance cost increases.
-Turn OFF Shakturi events: The Ancient Guardians seem to have none of the player limitations. The instant I left my home system I found them and they had worlds and bases all over the place.
RE: Shadows Strategy Discussion
Posted: Sat May 25, 2013 2:43 am
by PWOFalcon
Yeah, what I have learned is making one or two Pirate factions be your best friend. Its costly but usually I have no choice. I notice they can claim abandon ships (I once got attacked by a capital ship while I barely had frigates). If you have a solar system that doesn't have a lot of basic resources you need, edited it or restart.
My current strategy:
I get colonization tech ASAP and Space construction. SO right when I get warp drive, I can start colonization (I found out that if you don't keep up, other empires will colonize worlds, I found sometime when I 1st colonize a planet/moon, they are on three or more).
I design my warships to weapons I can use ASAP. Usually been missiles. Get a Army on all of your worlds as fast as you can to stop raids.
Befriend one or two pirates. It cost a lot of money at first but the longer your allies, the cheaper the rates. And its one less thing to worry about, then raiding you and destroying your ships and space stations (face it, until you get off your feet, they are stronger).