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DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 11:41 am
by Spacecadet
Greetings All!

Erik has given us (Testers) permission to start posting and talking about DW : Shadows.

Before I begin, let me apologize as some of this info may be a rehash of earlier info.
Also, I've been testing Shadows since Jan/Feb, so for me the lines have blurred a bit between what was a Legends feature and what is now a Shadows feature, and as such I may inadvertently attribute something from Legends as a Shadows item.


First let me start by giving a glimpse of the Options item from the Main Menu:



Image


Of note here is the addition of "Offer and Accept Pirate Missions".


RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 11:46 am
by Spacecadet
Starting a new game, we are brought to this Menu:


Image


Note the warning at the top, don't take it idly [;)]

The first option is of course is one of the new features of playing as a Pirate in the Age of Shadows.
I'm going to leave this area to other Testers that've had more experience in this area.

The second option is playing an Empire in the Age of Shadows, which is what my notes will primarily address.

Third option is being a Pirate in the "normal" DW universe.

The final option is the "normal" DW game.


RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 11:56 am
by Constantine XI
Awesome! This is what I am most interested in hearing about.

More please!

Thanks!

RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 11:56 am
by Spacecadet
Galaxy setup is next.


Image

Changes to note:

Expansion - the addition of PreWarp
Pirates and the familiar Range Proximity preferences (you're going to learn to hate these guys)

[]Difficulty scales as player nears victory
[]Destroyed Pirates do not respawn


My testing has primarily been with Pirates at "Few" and "Distant" as I've been trying to concentrate on other areas of the game, but even at this setting Pirates can be a major PITA [:D]

EDIT:

I forgot a few notes here.

Add to the above setting Aggression = "Normal"

* - About Star density and Galaxy size.
Resources in Shadows are a fair bit tighter, so it may catch you by surprise.
The thing here is, larger maps and fewer Stars = harder game.
There are a couple of reasons for this, one of which is that prime resources will be spread out more, which due to a couple of items I'll cover below complicate things.





RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 12:04 pm
by Spacecadet
ORIGINAL: Constantine XI

Awesome! This is what I am most interested in hearing about.

More please!

Thanks!

Thanks, I've got about 19 or 20 slides and notes, it'll take awhile [:)]

RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 12:09 pm
by Spacecadet
I won't cover every section of starting a new game as some of them are basically the same as before, and I did miss the final slide for Victory Condition/Options, but there's just a minor Tick box on that one I believe.

Now onto the Habitability of the Galaxy:


Image

NOTE :

I added some info to the previous slide.


As I mentioned above (fixed), resources are tighter now than before, so these settings are probably about right for a newer player.

For my normal play style, I'd set these too "Scarce" and "Rare", but I found out the hard way that this isn't too good of an idea . . . Resources.

There are generally going to be three or four resources that are going to be in tight supply (Carbon Fibre, Chromium, Silicon, and maybe Polymer).

By turning down the settings for Habitability in the Galaxy you're also reducing the number of sources for these resources, as these are found primarily on the Habitable planets.

So here again, is another area where you can make the game harder and more challenging.

Range Colonization limits increase this even more.





RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 12:33 pm
by Spacecadet
Your Empire:


Image

Changes of note here:

Tech Level - addition of PreWarp

The PreWarp option is also a setting in the Alien Empire screen for Tech and Starting size/age (another slide I forgot to grab).


Starting location can be a challenge as well.
Generally, Pirates prefer the edges of the Galaxy, so that can make your life difficult if that's where you usually like to start.
Generally . . . don't count on that being the case though, I've seen plenty a Pirates spread throughout the Galaxy, so there's really no safe place.


Bonus

Speaking of the Galaxy and locations, remember how setting Empires to "Distant" would pretty much cluster them all together down in one area of the Galaxy?

Well, that's pretty much not the case in Shadows.
In Shadows you'll see Empires fairly well distributed throughout the Galaxy.
Oh, there'll be a few cases here and there where a couple of Empires are close together, but for the most part you'll see them well spread out.








RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 12:51 pm
by Spacecadet
Okay, I mentioned a few startup screens I missed, so now we're going to actually start.

Playing as a Human, here is typically what you'll see upon starting your Empire:


Image


The Date (not shown) is 2100.01.11, which plus or minus a few days is the time frame your Empire begins.

There are no ships, not even a Spaceport, and that Moon you can see that you don't even know what type of resources are there.
As a PreWarp Empire, you're going to have to explore your own system just to find out what resources are available.


RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 12:56 pm
by Mansen
What kind of performance are you getting in the endgame, Cadet? My hardware specifications are almost identical to yours. :)

RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 12:59 pm
by Spacecadet
A look at the Expansion Planner, sorted by the number of Resources:


Image


Pretty lean times, you don't even have Mines yet.

The only six Resources you have a source for are the ones on your Planet.

You have a limited stockpile of a few other resources . . . not much to start an Empire.


RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 1:04 pm
by Spacecadet
ORIGINAL: Mansen

What kind of performance are you getting in the endgame, Cadet? My hardware specifications are almost identical to yours. :)

From what I've seen, what I have is overkill, and that's running at 4x [:)]

RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 1:06 pm
by Spacecadet
Here's a look at some changes to the Policy options, I've pasted this together from multiple screen shots:


Image

Troop Recruitment:

Tweaks to Troop type distribution (once researched)
Garrisoning Troops - Transport won't load these


War & Attacks:

Pirate Offensive and Defensive Missions added
Pirate Smuggling options added
[]Use Exploration Ships to scout enemy systems


Boarding & Capture:

All new


RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 1:14 pm
by Spacecadet
I believe this has been posted before, but here it is again:


Image

Just starting out, no ships yet.

Pirate Protection added to Empire Annual Expenses.

RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 1:21 pm
by Spacecadet
Initial Energy Tech view.

Some of this has been seen before, but a few notes to point out:


Image


Space Reactors - note the Energy Output and Efficiency levels (for later)

Warp Field Precursors - You can't even research this yet.
Note the Energy Usage and the Speed.


RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 1:26 pm
by Spacecadet
High Tech start out to note:


Image


Fuel Cell and Cargo Capacity.


RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 1:30 pm
by Spacecadet
These are the Designs that you are capable of building:


Image


Quite a bit leaner than regular DW.

RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 1:32 pm
by Spacecadet
Take a look at the design for your starting Escort:


Image


Lots of warnings, but at this point we don't have the component Tech available yet.

To the left you can see a lot of highlighted components - highlighted because we don't have a source for the resources needed to build them.

Note the Movement box:
- No HyperDrive
- Range (new addition)

Weapons box:
- Boarding Assault (new addition)

Defense box:
- Boarding Defense Strength (new addition)


Boarding Defense Strength is affected by Habitat and Assault Modules, or which only Habitat are on this design.



RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 1:42 pm
by Spacecadet
A quick look at the initial Constructor design (which you'll see why later):


Image


Note that the Escort had two Fuel Cells, and this Constructor has twelve - compare their Ranges.

Something odd?

The Constructor is a much heavier and slower ship, and uses much more Energy to move around at Sub-Light speeds.

Also note the increased Boarding Defense Strength for the Constructor, since it has many more Habitat Modules.



RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 1:47 pm
by Mansen
ORIGINAL: Spacecadet

ORIGINAL: Mansen

What kind of performance are you getting in the endgame, Cadet? My hardware specifications are almost identical to yours. :)

From what I've seen, what I have is overkill, and that's running at 4x [:)]

Good to hear - I love a good big universe. [8D]

RE: DW : Shadows - notes as an Empire in the Age of Shadows

Posted: Fri May 17, 2013 1:48 pm
by Spacecadet
Moving forward several Months, back out to look at our Home World:


Image


At this point we have our first Spaceport.
Note, that it's centered on the planet, as is now much more likely to be the case.

The Moon I have highlighted here to show that even though we have a Spaceport, we still don't know what type of resources there are.
The reason we still don't know about resources is that we don't have a Resource Profiler on the Spaceport, which is only needed for Explorers.