3.2 or 3.4 patch
Posted: Sat May 18, 2013 9:41 am
knowing the many bugs of the patch 3.4, (AA equipment that only are AA if the icon is AA, the ignore losses bug,...), which patch is better to play until we wait for the expected 3.5?
ORIGINAL: josant
knowing the many bugs of the patch 3.4, (AA equipment that only are AA if the icon is AA, the ignore losses bug,...), which patch is better to play until we wait for the expected 3.5?
ORIGINAL: berto
It's not always just a question of "play balance". With 3.4, in the developed-before-3.4 Burma Campaign 42-45 scenario, supply is totally borked.
It's not to say that 3.2 is better than 3.4. No doubt, overall 3.4 is better. But for some scenarios, you are better off with 3.2 (and even earlier, if the scenario is old enough?).
If you follow this discussion
http://www.matrixgames.com/forums/fb.asp?m=3233527
a bit further down Bob Cross aka "Curtis Lemay" was kind enough to point out the ftp server where you can still get TOAW 3.2, and 3.3 for that matter.
I maintain both 3.3 and 3.4 installs on my system, and play scenarios appropriate for each.
I would rather play the Burma scenario with 3.2-bugs but a working supply system than that same scenario in 3.4 where supply is totally borked.ORIGINAL: shunwick
Even so, 3.2 comes with its own list of bugs. All I am saying is that if you go with 3.2 you inevitably miss out on the bug fixes that 3.4 brought. Not to mention that you would still need to re-balance a TOAW I scenario to 3.2 standards. In that case, you might just as well re-balance to 3.4.
ORIGINAL: berto
I would rather play the Burma scenario with 3.2-bugs but a working supply system than that same scenario in 3.4 where supply is totally borked.
Could be. But when I saw how borked that scenario was (IIRC, I also saw a Japanese unit in Rangoon in turn 1!), I wondered about what else might be screwed up.ORIGINAL: Curtis Lemay
ORIGINAL: berto
I would rather play the Burma scenario with 3.2-bugs but a working supply system than that same scenario in 3.4 where supply is totally borked.
The Burma scenario supply is only "borked" if you opt for New Supply trace option. 3.4 allows players to choose the old supply trace instead.
ORIGINAL: berto
Could be. But when I saw how borked that scenario was (IIRC, I also saw a Japanese unit in Rangoon in turn 1!), I wondered about what else might be screwed up.ORIGINAL: Curtis Lemay
ORIGINAL: berto
I would rather play the Burma scenario with 3.2-bugs but a working supply system than that same scenario in 3.4 where supply is totally borked.
The Burma scenario supply is only "borked" if you opt for New Supply trace option. 3.4 allows players to choose the old supply trace instead.
My point is, unless somebody who really knows a scenario, ideally the scenario designer himself, has thoroughly vetted it with 3.4, you are taking a non-trivial chance of playing a compromised scenario, obvious or not. IMO, it's not worth the risk, my risk. So if a scenario has not been explicitly vetted for 3.4, I am content to play it under the TOAW version for which it was designed, even if that means forgoing some of the goodies (and bug fixes) in 3.4.
ORIGINAL: LOK_32MK
My opinion is go with the latest. No piece of software is ever bug-free and 3.4 despite its flaws has many new and interesting features.
But ultimately it is up to you to decide what you prefer
ORIGINAL: Shazman
You seem to have forgotten other broken things. Like anti air units not working properly. For a game that uses air power as much as this one that is, uhm, uncomfortable.
ORIGINAL: Shazman
Also not being able to use Ignore Losses because it doesn't work properly is a big deal since it removes an extremely useful tool for someone wishing to strongly defend a position. The only solution anyone ever gives is don't use ignore losses. WTF. It's something you really need from time to time. How can you not use it?
ORIGINAL: Shazman
If you are playing a scenario built around a version earlier than 3.4 use it with that earlier version. Otherwise the scenario may not work properly. Unless you want to go through the scenario and rework it for 3.4 which does not work properly anyway.
ORIGINAL: Shazman
Someone really needs to get to work on 3.5.
ORIGINAL: berto
Could be.
But when I saw how borked that scenario was (IIRC, I also saw a Japanese unit in Rangoon in turn 1!), I wondered about what else might be screwed up.
My point is, unless somebody who really knows a scenario, ideally the scenario designer himself, has thoroughly vetted it with 3.4, you are taking a non-trivial chance of playing a compromised scenario, obvious or not. IMO, it's not worth the risk, my risk. So if a scenario has not been explicitly vetted for 3.4, I am content to play it under the TOAW version for which it was designed, even if that means forgoing some of the goodies (and bug fixes) in 3.4.