Page 1 of 1

negative raid loot

Posted: Tue May 28, 2013 8:00 am
by YourConscience
Recently I raided a small colony using a fleet of 40 destroyers with two assault pods each. After one raid succeeded, I immediately launched another, which succeeded very quickly too. Except this time around I was presented with a report indicating that my troops pillaged -435 credits, which indeed vanished from our treasure hoard. I guess the corresponding function which computes the raid loot should be fixed to state result = max(computed,0) to prevent such things from happening.

RE: negative raid loot

Posted: Tue May 28, 2013 8:02 am
by Bingeling
That is on the fix list for 1.9.0.2, you should update.

If you already did, it is a bug...

RE: negative raid loot

Posted: Tue May 28, 2013 9:05 am
by YourConscience
Oh, great. No, I am not running an updated version yet.

RE: negative raid loot

Posted: Tue May 28, 2013 11:00 am
by michaelm75au
When a pirate raids a mining base, they sometimes seem to loot a lot more stuff than seems reasonable to be at the base.
Don't have a save as only just noticed a very large loot from a mining base. (using latest patch (02))
I'll monitor this some more, and if it happens again, try for a save.

RE: negative raid loot

Posted: Fri May 31, 2013 8:10 am
by michaelm75au
1.9.0.3
After a raid, the base showed the values shown:

Note the -1 highlighted

Image

RE: negative raid loot

Posted: Fri May 31, 2013 8:08 pm
by necaradan666
Must have pried that last emeros crystal out of a already built weapon or something.

RE: negative raid loot

Posted: Sat Jun 01, 2013 12:24 pm
by OzoneGrif_slith
Hi,

I'm playing as an empire. Pirates send troops to loot my planet, but it's very well defended. The ships are gone, the pirates are no match... But they still loot ressources and money from my world !

Is it normal ? The Galactopedia states that a pirate Raid has to win against the defenders to loot a planet. Obviously, it's not the case since they loot the planet also when losing.