Looking for aggressive IJN opponent, [CLOSED]
Posted: Wed May 29, 2013 11:14 am
I think I'm pretty experienced with WitPAE, having played since the beginning of WitP, way back when. Looking for an experienced, aggressive Japanese opponent willing to take the campaign into 1943.
I am flexible on most things, except that I would really like an aggressive opponent who is actually interested in going beyond 1942.
2 day turns would be nice, only because it moves the game along, but I would do 1 day turns.
Stock scenario 1 or 2 - prefer the latest beta patch, it has a lot of cool changes. Never tried DaBabes but I would also be interested in BabesLite - A or DaBigBabes - A (the stock map scenarios, scenarios 26 or 28)
HRs open for discussion. I play pretty strictly what I think is historically, but am willing to try wild and wooly style. Would prefer that PPs be paid for restricted units that cross borders but I realize some players like to be creative there - I'll let the Japanese player set the tempo and respond accordingly. I'm willing to adjust if something seems gamey as we go along.
I can usually do 1 turn a day, sometime 2 or 3, sometimes none. Depends on how our schedules work out.
Fog of War - on
Player defined upgrades - on
Realistic r&d - on
Advanced Weather - on
Reliable USN torps - off
No unit w/d - off
Auto sub ops - off
All Facilities expand - off
Auto upgrade - off
Accept air/ground replace - off
Combat anim. - on
Combat sum - on
Variable reinforcements - +/- 15 days
Allies (me) will only issue turn one orders to TFs at sea and Chinese LCUs.
I am flexible on most things, except that I would really like an aggressive opponent who is actually interested in going beyond 1942.
2 day turns would be nice, only because it moves the game along, but I would do 1 day turns.
Stock scenario 1 or 2 - prefer the latest beta patch, it has a lot of cool changes. Never tried DaBabes but I would also be interested in BabesLite - A or DaBigBabes - A (the stock map scenarios, scenarios 26 or 28)
HRs open for discussion. I play pretty strictly what I think is historically, but am willing to try wild and wooly style. Would prefer that PPs be paid for restricted units that cross borders but I realize some players like to be creative there - I'll let the Japanese player set the tempo and respond accordingly. I'm willing to adjust if something seems gamey as we go along.
I can usually do 1 turn a day, sometime 2 or 3, sometimes none. Depends on how our schedules work out.
Fog of War - on
Player defined upgrades - on
Realistic r&d - on
Advanced Weather - on
Reliable USN torps - off
No unit w/d - off
Auto sub ops - off
All Facilities expand - off
Auto upgrade - off
Accept air/ground replace - off
Combat anim. - on
Combat sum - on
Variable reinforcements - +/- 15 days
Allies (me) will only issue turn one orders to TFs at sea and Chinese LCUs.