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Scuttling
Posted: Fri Sep 20, 2002 7:44 am
by Matt Erickson
Anyone done it?...is it possible to capture ships?,there has to be some reason for it...thoughts?
Posted: Fri Sep 20, 2002 8:29 am
by XPav
10% less VPs lost, no chance of losing the Admiral in charge.
Posted: Fri Sep 20, 2002 8:41 am
by DoomedMantis
If only I had know that earlier. How many times have I lost the admiral of a fleet when his ship went down.
Do you always lose the admiral when the ship is sunk, not scuttled?
Posted: Fri Sep 20, 2002 9:06 am
by XPav
There is a chance you will.
Posted: Fri Sep 20, 2002 9:14 am
by DoomedMantis
Maybe I've just been unlucky then, because I always seem to, even when the ship takes several days to sink
Re: Scuttling
Posted: Fri Sep 20, 2002 11:20 am
by Raverdave
Originally posted by Matt Erickson
Anyone done it?...is it possible to capture ships?,there has to be some reason for it...thoughts?
It's like shooting your dog....it is the worse thing that you can do.

Posted: Fri Sep 20, 2002 12:25 pm
by DoomedMantis
Depends on the dog
Posted: Fri Sep 20, 2002 5:06 pm
by Mojo
I do it sometimes. More often as the IJN than the Allies.
Anything to save a few VPs.
Posted: Fri Sep 20, 2002 10:03 pm
by panda124c
Originally posted by XPav
10% less VPs lost, no chance of losing the Admiral in charge.
This brings up the question; Do you want to keep an Admiral who has lost his ship? Or is this an alternate to firing him.

Posted: Sat Sep 21, 2002 12:23 am
by Matt Erickson
yeah i was reading the manual last night and found it...but didnt know your admiral could survive that really helps as I lost a pretty good one(admiral) the other day trying to nurse a hopelessly crippled ship back home.thanks for your responses.
On a related note:
Posted: Sun Sep 22, 2002 11:34 am
by Luskan
Why is it that I loose valuable personel (admirals and pilots especially) when the ship (usually a carrier) they are on sinks - when they are moored next to an island (no base, but still an island well within my ZOC).
Are they just faking their own drownings (The carrier in question took 3 days to sink, so I dropped anchor next to the nearest island etc) and hiding in the jungle with nubile young native-women???
Surely if the ship is sinking that slowly, next to a pacific island (so almost always, shallow anchorage etc). the life boats have time to do several trips etc.
Posted: Sun Sep 22, 2002 4:27 pm
by eMonticello
Originally posted by XPav
10% less VPs lost, no chance of losing the Admiral in charge.
Of course, this begs the question.... why doesn't the Admiral transfer his flag to another ship? This is probably not applicable to UV (given that it probably requires new code) but may be able to be implemented in WITP. Of course, I wouldn't place it high in the priority list, since it's really a minor issue.
Speaking of admirals, I would prefer that the default TF CO be assigned the most senior captain in the task force IF the TF has less than a capital ship. I occasionally forget to micromanage the assignment for minor fast transport or transport runs. I lost Scott to an air raid on a three-ship fast transport run when the lead ship sunk.
Posted: Mon Sep 23, 2002 12:18 am
by XPav
I agree, it doesn't make much sense when the ship sinks limping back to port.
I dunno, abstract is out as the Admiral dying from his wounds or something. Of course, if the flagship is hit and falls out of the TF, the Admiral instantly teleports back into the Admiral's Lounge.
Sorta goofy.
to quote a real life example
Posted: Mon Sep 23, 2002 3:26 am
by Luskan
Well, the teleporting back to the lounge isn't that far fetched.
When the Phillipines was damaged and looked like it was going to sink, "Admiral" MacArthur teleported himself back to Brisbane (he said something about going for smokes?) :rolleyes:
Captains go down with their ships - Admirals have a light plane standing by . . . :p