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Short Movement and HMG Sound Q:
Posted: Fri Sep 20, 2002 6:22 pm
by AbsntMndedProf
Two questions that have been in the back of my mind for a while:
1. When I click on certain unit types, cavalry and motorcycle units come to mind, I see a range of hexes highlighted around them, indicating their movement capabilities, I've always thought. Yet, when I order such a unit to move to the extreme edge of its movement area, it always seems to stop at least one to three hexes short of where I thought it could move.
2. Why is it that the horse drawn HMG of the Poles makes an AFV sound when it moves? Just curious about this one.
Thanks!
Eric Maietta
Posted: Fri Sep 20, 2002 6:36 pm
by Voriax
That polish unit sounds like an AFV because it's classed "wheeled ATG" but there's no sound file defined. Thus it's sound defaults to whatever sound is allocated to that particular unit class. For example, the russian tachanka uses sound file '36' which does sound like horses
Voriax
Posted: Fri Sep 20, 2002 6:39 pm
by AbsntMndedProf
Thanks for clearing that up Voriax! I had an image in my mind's eye of horses with tracks . . .
Eric Maietta
Posted: Fri Sep 20, 2002 6:52 pm
by bigtroutz
It would seem that there is a 'dice roll' involved with the expenditure of movement points. I have also found that sometimes the unit can move to the edge of its 'movement' zone or will sometimes NOT be able to. At least ONE factor is the route chosen, where some hexes are more expensive to move thru than others. But there seems to be some other factor involved, like the previously mention dice roll.
Posted: Fri Sep 20, 2002 11:31 pm
by Redleg
Other things that seem to affect moving -
Weather, and different terrain types. Also the route taken. The program attempts to show the the maximum distance that can be covered but sometimes the route necessary is not desireable.
Posted: Sat Sep 21, 2002 6:53 am
by Goblin
You will lose movement points due to combat friction. Being spotted generates this. So if you click on a hex 10 hexes away, and the unit is spotted during its movement, it will lose points, and not make it to the destination hex.
Goblin
Posted: Sat Sep 21, 2002 11:00 pm
by Redleg
Good point! I had forgotten about the friction effect. So there are several things that can modify what appears to be the movement radius.
Posted: Sun Sep 22, 2002 7:40 am
by Belisarius
Originally posted by Goblin
You will lose movement points due to combat friction. Being spotted generates this. So if you click on a hex 10 hexes away, and the unit is spotted during its movement, it will lose points, and not make it to the destination hex.
Goblin
This I've seen plenty of! Thanks to putting it out, G!
btw, is there a chance you'll switch back to your old avatar? as it is, I have to check both two and three times to see that it's you posting... :p
Posted: Sun Sep 22, 2002 7:43 am
by Goblin
Maybe a small chance, in the future. But I like this avatar the gmenfan shared. It rules!
Goblin
Posted: Sun Sep 22, 2002 11:03 am
by bigtroutz
A Goblin rules with any old avatar or none at all
Posted: Sun Sep 22, 2002 5:07 pm
by Goblin
Originally posted by bigtroutz
A Goblin rules with any old avatar or none at all
bigtroutz is one of the most intelligent forum members we have! Obviously a master of observation! The rest of you, take notes.
Goblin
Posted: Sun Sep 22, 2002 5:57 pm
by AbsntMndedProf
Goblin posted:
Maybe a small chance, in the future. But I like this avatar the gmenfan shared. It rules!"
A Goblin is patriotic!
Eric Maietta
Posted: Sun Sep 22, 2002 10:11 pm
by bigtroutz
Originally posted by Goblin
bigtroutz is one of the most intelligent forum members we have! Obviously a master of observation! The rest of you, take notes.
Goblin
awww shux
mebbe I should take up goblin bashing
Posted: Mon Sep 23, 2002 2:16 am
by Goblin
Originally posted by AbsntMndedProf
Goblin posted:
Maybe a small chance, in the future. But I like this avatar the gmenfan shared. It rules!"
A Goblin is patriotic!
Eric Maietta
Yes! I should have thought of that too! Thanks Prof!;)
bigtroutz! Don't Goblin bash. That would put you at the level of some of these base-born neanderthals (birdy-boy, Doomsta) that pick on me constantly (poor me). You are much smarter than that, as evidenced by your original post!:p

Orzel Guilty of Goblin Bashing???
Posted: Mon Sep 23, 2002 4:54 am
by Orzel Bialy
Re: Orzel Guilty of Goblin Bashing???
Posted: Mon Sep 23, 2002 5:05 am
by Goblin
Implied Reference...or not???
Posted: Mon Sep 23, 2002 4:46 pm
by Orzel Bialy
bigtroutz! Don't Goblin bash. That would put you at the level of some of these base-born neanderthals (birdy-boy, Doomsta) that pick on me constantly (poor me). You are much smarter than that, as evidenced by your original post!
now then, who is Birdy-Boy a reference to? It seems I've seen that nickname before....hmmmmmm. What is an Orzel to think? LOL
ps..."NOW" ????? I lost my Little Orphan Annie Decoder Ring last week...so I was not able to decipher what that PM was suppose to mean. LOL :p

Posted: Tue Sep 24, 2002 1:32 am
by Goblin
Did you look at the title? Instant messenger-NOW. A little late...:p
Goblin