Allied Corps Requests
Posted: Fri Jun 07, 2013 7:04 pm
Decent expansion, but two requests I have:
1) I would like to purchase non-British Allied units. If makes no sense I can see Australian and New Zealand units in the buy section, but not purchase them. As I recall, the 8th Army (even when it was the Western Desert Force) was a multi-national force. Is this a glitch that I cannot buy these nationalities?
2) Too-much hand-holding (too much in Afrika Korps and now this expac). I should only have to retreat in a scenario because I am facing overwhelming numbers, and not because "it's in the script". That one scenario where the Italians advance to Sidi Barrani, I found myself holding the line, kicking butt, and taking names. Absolutely no reason I have to retreat "on cue". Perhaps, the scenario could have been designed so that holding any of the objectives as long as possible would generate points and some range of points constitutes "Triumph", "Victory" or "Defeat". So if you retreat back a line, you are generating less points, etc... Retreat too much, too fast, you lose the scenario.
3) Please don't design scenario to engineer the results. Set the scenario as it was, then let it play out. Some of these, I feel I am being herded along, much more so than in the original PG series.
1) I would like to purchase non-British Allied units. If makes no sense I can see Australian and New Zealand units in the buy section, but not purchase them. As I recall, the 8th Army (even when it was the Western Desert Force) was a multi-national force. Is this a glitch that I cannot buy these nationalities?
2) Too-much hand-holding (too much in Afrika Korps and now this expac). I should only have to retreat in a scenario because I am facing overwhelming numbers, and not because "it's in the script". That one scenario where the Italians advance to Sidi Barrani, I found myself holding the line, kicking butt, and taking names. Absolutely no reason I have to retreat "on cue". Perhaps, the scenario could have been designed so that holding any of the objectives as long as possible would generate points and some range of points constitutes "Triumph", "Victory" or "Defeat". So if you retreat back a line, you are generating less points, etc... Retreat too much, too fast, you lose the scenario.
3) Please don't design scenario to engineer the results. Set the scenario as it was, then let it play out. Some of these, I feel I am being herded along, much more so than in the original PG series.