Small decisions, big effects
Posted: Sun Jun 09, 2013 12:20 am
I've been suffering through 1942 as Axis with no German armaments points and an ever increasing manpower pool. The divisions are suffering from a shortage of rifle squads. I've expressed my frustration over in the tech support forum and posted a bug. I consider it a bug because the production decisions made by the production gremlins bear no relationship to historical reality.
For the German infantry divisions, this is made worse by the wrong TOE. As of turn 66, I am looking at 130000 armament points spent on producing cavalry squads that were not and would never have been produced historically. The source of this result is, of course, the brain dead production gremlins and the bad TOE. The TOE puts 18 cavalry squads in every German infantry divisions. This is two companies. Only the wave 1, 2 & 12 divisions had cavalry in their recon elements and then only a single company (9 squads). This is per Niehorstor (http://www.ordersofbattle.darkscape.net ... g_army.htm). All other divisions had bicycle companies. I suspect that as the cavalry squads attrited out, they were replaced by bicycle squads because: 1) the horses all died over the winter of 1941; 2) as demonstrated by WITE cavalry is expensive; 3) looking through my collection of 1942 Panzer Campaign OOBs, I cannot find a single cavalry company in any infantry division. In Smolensk 41, a few of the wave 1&2 divisions have that cavalry company. Panzer Campaigns does put a cavalry company in some wave 11 divisions which Niehorstor has as bicycle.
So, the bottom line is that there were not as many cavalry squads used in Russia as shown by WITE. By 1942, cavalry squad usage had dropped to nil, and at 65 armaments points per squads, the ahistorical cavalry squad TOE warps production in the wrong direction.
So, whilst I have 13000 armaments points worth of cavalry in my game, I am short infantry, 50mm AT guns and artillery. All of this would be largely made up by that 130K (extra 110K) allocated to building cavalry. The 2000 cavalry squads should have been replaced by 2000 (bicycle) rifle squads @ 18K armaments points. Perhaps 2x3 will create a new element that includes the slight added cost for the bicycles.
The good news is OOB fix is easy. Leave whatever cavalry 2x3 thinks is correct in the starting units, but replace the TOE recon elements with two bicycle infantry companies.
In my tech support post, I complained about motorcycle squads. At least these are in the TOE and were still extensively used into 1942. Not so for divisional cavalry.
For the German infantry divisions, this is made worse by the wrong TOE. As of turn 66, I am looking at 130000 armament points spent on producing cavalry squads that were not and would never have been produced historically. The source of this result is, of course, the brain dead production gremlins and the bad TOE. The TOE puts 18 cavalry squads in every German infantry divisions. This is two companies. Only the wave 1, 2 & 12 divisions had cavalry in their recon elements and then only a single company (9 squads). This is per Niehorstor (http://www.ordersofbattle.darkscape.net ... g_army.htm). All other divisions had bicycle companies. I suspect that as the cavalry squads attrited out, they were replaced by bicycle squads because: 1) the horses all died over the winter of 1941; 2) as demonstrated by WITE cavalry is expensive; 3) looking through my collection of 1942 Panzer Campaign OOBs, I cannot find a single cavalry company in any infantry division. In Smolensk 41, a few of the wave 1&2 divisions have that cavalry company. Panzer Campaigns does put a cavalry company in some wave 11 divisions which Niehorstor has as bicycle.
So, the bottom line is that there were not as many cavalry squads used in Russia as shown by WITE. By 1942, cavalry squad usage had dropped to nil, and at 65 armaments points per squads, the ahistorical cavalry squad TOE warps production in the wrong direction.
So, whilst I have 13000 armaments points worth of cavalry in my game, I am short infantry, 50mm AT guns and artillery. All of this would be largely made up by that 130K (extra 110K) allocated to building cavalry. The 2000 cavalry squads should have been replaced by 2000 (bicycle) rifle squads @ 18K armaments points. Perhaps 2x3 will create a new element that includes the slight added cost for the bicycles.
The good news is OOB fix is easy. Leave whatever cavalry 2x3 thinks is correct in the starting units, but replace the TOE recon elements with two bicycle infantry companies.
In my tech support post, I complained about motorcycle squads. At least these are in the TOE and were still extensively used into 1942. Not so for divisional cavalry.