Some suggestions from a UV player
Posted: Sun Sep 22, 2002 6:08 am
THE POINTS DEAR TO MY HEART
A transport TF, after it completes its mission, will return to home base. It should automatically begin loading for another voyage. It should continue transporting supplies/fuel/troops between one base and another until I tell it to stop. Currently it does one voyage then sits around doing nothing till I figure out what has happened.
When I wave the mouse over such a TF, the message “routine convoy” should pop up. This is to differentiate it from TFs that are not routine.
Transport by air. Again, I want to transport troops or supplies from one base to another. I expect the squadrons to continue working, day after day, till I order them to stop. Currently the crews make one flight then go for a beer. Why anybody would drink Queensland beer is a mystery to me.
When I wave the mouse over such a TF, the message “routine air transport” pops up. This is to differentiate it from those that are not routine.
POINTS OF MEDIUM IMPORTANCE
The save game file on my hard disk must have a name rather than a number. Makes it easier to send emails to a PBEM opponent.
At the scenario selection screen, the option to delete a file.
At the scenario selection screen, each scenario should have a start date, an ending date and the total number of days. It will help me to decide how to set the turn length for any given scenario. (I prefer a PBEM game to last no more than 3 months in real time).
On the toolbar, in the game screen, it needs to show the start date, current date and the ending date of the scenario now underway. It also needs to say “Day 28 of 254” or whatever it might be. This is totally independent of the turn length.
The ability to turn off the opening credits and videos.
The ability to turn off the closing credits.
When I insert the CD, the autorun menu ought to read “play” the game rather than “install” the game
For PBEM, it would be handy if the playback file was automatically packaged with the appropriate save game file
POINT OF LESSER IMPORTANCE
A dozen (or so) scripted tutorials. Each tutorial teaches about one
feature of the game. The intention is for players to be able to practice different
features without needing to practice every feature.
If I am playing against the AI and start a game playing as the Japanese, I might save the game and continue later. When I resume the game, I want to continue as the Japanese without having to advise the computer. It should be automatic.
In the various screens that list ships, beside the ship type abbreviation should be the ship type name. Example: AK Transport. BB Battleship. I know nothing about naval terms and the "handy reference card" is for board games.
The hex outlines are in 3 possible states: black, brightly coloured or off. We need a key so we can cycle between the 3 states.
A zoomed out map to see whole strategic map with base ownership. And the ability to receive the same base info that we do now.
Today, when I zoom in, a ground unit is quite often in the ocean. The graphics need a minor tweak.
A transport TF, after it completes its mission, will return to home base. It should automatically begin loading for another voyage. It should continue transporting supplies/fuel/troops between one base and another until I tell it to stop. Currently it does one voyage then sits around doing nothing till I figure out what has happened.
When I wave the mouse over such a TF, the message “routine convoy” should pop up. This is to differentiate it from TFs that are not routine.
Transport by air. Again, I want to transport troops or supplies from one base to another. I expect the squadrons to continue working, day after day, till I order them to stop. Currently the crews make one flight then go for a beer. Why anybody would drink Queensland beer is a mystery to me.
When I wave the mouse over such a TF, the message “routine air transport” pops up. This is to differentiate it from those that are not routine.
POINTS OF MEDIUM IMPORTANCE
The save game file on my hard disk must have a name rather than a number. Makes it easier to send emails to a PBEM opponent.
At the scenario selection screen, the option to delete a file.
At the scenario selection screen, each scenario should have a start date, an ending date and the total number of days. It will help me to decide how to set the turn length for any given scenario. (I prefer a PBEM game to last no more than 3 months in real time).
On the toolbar, in the game screen, it needs to show the start date, current date and the ending date of the scenario now underway. It also needs to say “Day 28 of 254” or whatever it might be. This is totally independent of the turn length.
The ability to turn off the opening credits and videos.
The ability to turn off the closing credits.
When I insert the CD, the autorun menu ought to read “play” the game rather than “install” the game
For PBEM, it would be handy if the playback file was automatically packaged with the appropriate save game file
POINT OF LESSER IMPORTANCE
A dozen (or so) scripted tutorials. Each tutorial teaches about one
feature of the game. The intention is for players to be able to practice different
features without needing to practice every feature.
If I am playing against the AI and start a game playing as the Japanese, I might save the game and continue later. When I resume the game, I want to continue as the Japanese without having to advise the computer. It should be automatic.
In the various screens that list ships, beside the ship type abbreviation should be the ship type name. Example: AK Transport. BB Battleship. I know nothing about naval terms and the "handy reference card" is for board games.
The hex outlines are in 3 possible states: black, brightly coloured or off. We need a key so we can cycle between the 3 states.
A zoomed out map to see whole strategic map with base ownership. And the ability to receive the same base info that we do now.
Today, when I zoom in, a ground unit is quite often in the ocean. The graphics need a minor tweak.