ORIGINAL: Brindlebane
Just a quick question for anyone.Most of the time i'll leave arty to the AI for support and back up.For major assaults though i like to keep one or two of the bigger assets for my direction.Could anyone suggest what setting to use these at.For example,ammo,timings,length of fire etc.I having the feeling i might be over using them at times especially in scenarios where you have limited ammo supplies.
In the game it is pretty much essential that you support your assaulting troops with artillery, and mortars, if you want the best results.
The AI at present does not do a pre attack bombardment, its left to the player to decide how long, and where to focus your H hour barrages.
For this reason I always (when I remember) detach mortars, and infantry guns from the HQ before issuing an attack order, and give them a direct defend order, to move to a location near the FUP (80mm mortars) or for longer range bombardment weapons (IG Guns)I'll just make sure they are within range, and leave them where they are, unless I want them to provide direct fire support, in which case I'll move them to within LOS.
If I have a good idea where the enemy is on the objective I will start a barrage about the same time as the assault gets underway, centred on the enemy positions, using the heavier artillery assets available.
This ensures that the enemy is supressed when my line units get in range.
I'll usually set these times for about an hour or 2, and leave avoid friendlies ticked.
This means that once your troops are to close, the fire will automatically stop.
This is when you order your mortars and IG guns, which have a smaller area of effect, to fire on the close targets, once again I usually set them to bombard for an hour. This is because if I am to close i.e. have achieved my goal because I'm where I need to be, the fire will stop. If however my troops get pushed back, (retreat/retreat recovery) the fire will begin again, and also saves having to keep entering new bombard orders, which gets a bit monotonous, after a while.
As the barrages from the heavy/medium artillery stop due to my line units being to close I'll select the artillery, and then drag the bombardment order further to the rear of the position onto the next enemy location.
This simulates a rolling barrage, as you advance, and ensures that the next line of enemy positions is suppressed for when you get there.
I always use max rate of fire for these missions.
I don't really care about how many rounds are fired during these important attacks. The goal is to achieve the objective, if it takes every round I have to do that, and I have nothing left for the rest of the day then that's just tough.
Its far more important to support your troops during the attack than to have rounds left at the end of the day, even for defence, because its far easier to defend than to attack.
It's all about commitment. You either need the objective or you don't.
Don't go in half hearted. Hit it with everything you have until it moves.