Game Crashes
Posted: Tue Jun 18, 2013 1:37 pm
I am playing the scenario 'Their Hardest Battle'. As soon as the Luftwaffe arrive as reinforcements, and an airstrike takes place, the game crashes. The log is below. I am hoping there may be a resolve out there. No error message is received, the game crashes and I am returned to desktop. My PC is Windows 8.
6/11/2013 3:53:09 PM: ******************** New Game *******************
6/11/2013 3:53:09 PM: Current Directory: C:\Matrix Games\Panzer Command Ostfront
6/11/2013 3:53:09 PM: OS Version: Microsoft Windows NT 6.2.9200.0
6/11/2013 3:53:09 PM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe
6/11/2013 3:53:09 PM: Assembly Name: PCOstfront, Version=3.2.9.23731, Culture=neutral, PublicKeyToken=null
6/11/2013 3:53:09 PM: Managed DirectX:
6/11/2013 3:53:09 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
6/11/2013 3:53:09 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
6/11/2013 3:53:09 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
6/11/2013 3:53:09 PM: Loading Guns...
6/11/2013 3:53:09 PM: Loading Armoured Units...
6/11/2013 3:53:09 PM: Loading Infantry...
6/11/2013 3:53:09 PM: Loading Scenarios...
6/11/2013 3:53:09 PM: Loading Campaigns...
6/11/2013 3:53:09 PM: Loading Tables...
6/11/2013 3:53:09 PM: Assembly Name: Lib, Version=3.2.9.23440, Culture=neutral, PublicKeyToken=null
6/11/2013 3:53:09 PM: Graphics format: R5G6B5
6/11/2013 3:53:09 PM: DeviceIdentifier: d7b78e66-4246-11cf-c579-3adbb7c2c435
WhqlLevel: 0
Revision: 9
SubSystemId: -80735879
DeviceId: 262
VendorId: 32902
DriverVersion: 9.17.10.2828
DeviceName: \\.\DISPLAY1
Description: Intel(R) HD Graphics
DriverName: igdumd32.dll
6/11/2013 3:53:09 PM: Manager Adapter value: 0
6/11/2013 3:53:10 PM: Create device.
6/11/2013 3:53:10 PM: HardwareVertexProcessing
6/11/2013 3:53:10 PM: MultiSampleQuality: 0
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: None
BackBufferCount: 1
BackBufferFormat: R5G6B5
BackBufferHeight: 768
BackBufferWidth: 1024
ForceNoMultiThreadedFlag: False
6/11/2013 3:53:10 PM: Create Flags: HardwareVertexProcessing
6/11/2013 3:53:10 PM: Device Type: Hardware
6/11/2013 3:53:12 PM: Window3d: Test cooperative level:
6/11/2013 3:53:12 PM: Graphics format: R5G6B5
6/11/2013 3:53:12 PM: Trying reset
6/11/2013 3:53:12 PM: Trying reset
6/11/2013 3:53:12 PM: Device Reset
6/11/2013 3:55:04 PM: Unit Purchase - campaign:
6/11/2013 3:55:04 PM: Unit Purchase - scenario: HSG Contact at Lipki 40
6/11/2013 3:55:13 PM: Current Token: 577e08e207283ae81a10f7fa6208d04a
6/11/2013 3:55:14 PM: Current Level: HSG Contact at Lipki 40
6/11/2013 4:27:39 PM: Unit Purchase - campaign:
6/11/2013 4:27:39 PM: Unit Purchase - scenario: HSG Contact at Lipki 40
6/11/2013 4:27:44 PM: Current Token: 577e08e207283ae81a10f7fa6208d04a
6/11/2013 4:27:44 PM: Current Level: HSG Contact at Lipki 40
6/11/2013 5:29:23 PM: Unit Purchase - campaign:
6/11/2013 5:29:23 PM: Unit Purchase - scenario: HSG Contact at Lipki 60
6/11/2013 5:30:35 PM: Unit Purchase - campaign:
6/11/2013 5:30:35 PM: Unit Purchase - scenario: HSG The First of Many
6/11/2013 5:30:41 PM: Current Token: 111983d44bf39d9909da08aee063dba7
6/11/2013 5:30:42 PM: Current Level: HSG The First of Many
11/06/2013 17:45:01: System.Exception: No valid corner found for pathfinding.
at GameLib.Pathfinding.Search.AdjustSpaceToGrid(Unit unit, Map map, MapSpace space, Int32 discreteSteps)
at GameLib.Pathfinding.Search.Pathfind(Unit unit, Map map, Int32 x1, Int32 z1, Int32 x2, Int32 z2, Double maxTimeMS, Int32 direction)
11/06/2013 17:45:01: System.Exception: No valid corner found for pathfinding.
at GameLib.Pathfinding.Search.AdjustSpaceToGrid(Unit unit, Map map, MapSpace space, Int32 discreteSteps)
at GameLib.Pathfinding.Search.Pathfind(Unit unit, Map map, Int32 x1, Int32 z1, Int32 x2, Int32 z2, Double maxTimeMS, Int32 direction)
6/11/2013 5:48:05 PM: Program Exited.
6/11/2013 3:53:09 PM: ******************** New Game *******************
6/11/2013 3:53:09 PM: Current Directory: C:\Matrix Games\Panzer Command Ostfront
6/11/2013 3:53:09 PM: OS Version: Microsoft Windows NT 6.2.9200.0
6/11/2013 3:53:09 PM: CodeBase: file:///C:/Matrix Games/Panzer Command Ostfront/PCOstfront.exe
6/11/2013 3:53:09 PM: Assembly Name: PCOstfront, Version=3.2.9.23731, Culture=neutral, PublicKeyToken=null
6/11/2013 3:53:09 PM: Managed DirectX:
6/11/2013 3:53:09 PM: Microsoft.DirectX, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
6/11/2013 3:53:09 PM: Microsoft.DirectX.Direct3DX, Version=1.0.2911.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
6/11/2013 3:53:09 PM: Microsoft.DirectX.DirectInput, Version=1.0.2902.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35
6/11/2013 3:53:09 PM: Loading Guns...
6/11/2013 3:53:09 PM: Loading Armoured Units...
6/11/2013 3:53:09 PM: Loading Infantry...
6/11/2013 3:53:09 PM: Loading Scenarios...
6/11/2013 3:53:09 PM: Loading Campaigns...
6/11/2013 3:53:09 PM: Loading Tables...
6/11/2013 3:53:09 PM: Assembly Name: Lib, Version=3.2.9.23440, Culture=neutral, PublicKeyToken=null
6/11/2013 3:53:09 PM: Graphics format: R5G6B5
6/11/2013 3:53:09 PM: DeviceIdentifier: d7b78e66-4246-11cf-c579-3adbb7c2c435
WhqlLevel: 0
Revision: 9
SubSystemId: -80735879
DeviceId: 262
VendorId: 32902
DriverVersion: 9.17.10.2828
DeviceName: \\.\DISPLAY1
Description: Intel(R) HD Graphics
DriverName: igdumd32.dll
6/11/2013 3:53:09 PM: Manager Adapter value: 0
6/11/2013 3:53:10 PM: Create device.
6/11/2013 3:53:10 PM: HardwareVertexProcessing
6/11/2013 3:53:10 PM: MultiSampleQuality: 0
PresentationInterval: Immediate
FullScreenRefreshRateInHz: 60
PresentFlag: None
AutoDepthStencilFormat: D16
EnableAutoDepthStencil: True
Windowed: False
DeviceWindowHandle: 0
DeviceWindow:
SwapEffect: Discard
MultiSample: None
BackBufferCount: 1
BackBufferFormat: R5G6B5
BackBufferHeight: 768
BackBufferWidth: 1024
ForceNoMultiThreadedFlag: False
6/11/2013 3:53:10 PM: Create Flags: HardwareVertexProcessing
6/11/2013 3:53:10 PM: Device Type: Hardware
6/11/2013 3:53:12 PM: Window3d: Test cooperative level:
6/11/2013 3:53:12 PM: Graphics format: R5G6B5
6/11/2013 3:53:12 PM: Trying reset
6/11/2013 3:53:12 PM: Trying reset
6/11/2013 3:53:12 PM: Device Reset
6/11/2013 3:55:04 PM: Unit Purchase - campaign:
6/11/2013 3:55:04 PM: Unit Purchase - scenario: HSG Contact at Lipki 40
6/11/2013 3:55:13 PM: Current Token: 577e08e207283ae81a10f7fa6208d04a
6/11/2013 3:55:14 PM: Current Level: HSG Contact at Lipki 40
6/11/2013 4:27:39 PM: Unit Purchase - campaign:
6/11/2013 4:27:39 PM: Unit Purchase - scenario: HSG Contact at Lipki 40
6/11/2013 4:27:44 PM: Current Token: 577e08e207283ae81a10f7fa6208d04a
6/11/2013 4:27:44 PM: Current Level: HSG Contact at Lipki 40
6/11/2013 5:29:23 PM: Unit Purchase - campaign:
6/11/2013 5:29:23 PM: Unit Purchase - scenario: HSG Contact at Lipki 60
6/11/2013 5:30:35 PM: Unit Purchase - campaign:
6/11/2013 5:30:35 PM: Unit Purchase - scenario: HSG The First of Many
6/11/2013 5:30:41 PM: Current Token: 111983d44bf39d9909da08aee063dba7
6/11/2013 5:30:42 PM: Current Level: HSG The First of Many
11/06/2013 17:45:01: System.Exception: No valid corner found for pathfinding.
at GameLib.Pathfinding.Search.AdjustSpaceToGrid(Unit unit, Map map, MapSpace space, Int32 discreteSteps)
at GameLib.Pathfinding.Search.Pathfind(Unit unit, Map map, Int32 x1, Int32 z1, Int32 x2, Int32 z2, Double maxTimeMS, Int32 direction)
11/06/2013 17:45:01: System.Exception: No valid corner found for pathfinding.
at GameLib.Pathfinding.Search.AdjustSpaceToGrid(Unit unit, Map map, MapSpace space, Int32 discreteSteps)
at GameLib.Pathfinding.Search.Pathfind(Unit unit, Map map, Int32 x1, Int32 z1, Int32 x2, Int32 z2, Double maxTimeMS, Int32 direction)
6/11/2013 5:48:05 PM: Program Exited.