Lancer's officer mod
Posted: Fri Jun 21, 2013 6:25 pm
I like it a lot. Probably won't play ATG without it, and if I get used to it I'll go to the other mods. Some observations from my first game using the mod. I am towards the end (52 VP's of the necessary 68) of a 4-opponent game on an X-large map.
The officers' cards are cool. The "ULTRA" card lets you seen enemy units on any one hex on the map. I just don't understand why reading intelligence reports would incur a chance of injury or death. Haven't been able to use "Organize Wargames" yet. The "Command Focus" card would better the relationship between a higher and his lower commander if I could get the card to work, but it hasn't in the 20 or so times I've tried it. No HQ becomes highlighted. And assigning a risk of injury or death equal to leading a charge, to such a peace offering, seems a little out of place.
The Supreme Commander acquires experience4 points partly depending on the number of HQ's under him. If he has too many HQ's, that number lessens. That works fine on smaller maps, but not on larger ones. I have 7 HQ's. My quota is 8, but if I get an HQ without an officer there's a 10 AP penalty. My command quota is 12 officers. I've had to hire 14 because of premature commander deaths and the dismissal of the 2 worst of the worst. I got a reprimand for stealing officers from other fronts. Two questions: 1- I'm the Supreme Commander--who's reprimanding me? And 2- What other fronts? This is the map of the world, and I'm doing all the fighting.
The numbered HQ's of my opponents that I have identified are up to 25, 29 and 31, plus the HQ's named after places, while I have my 7. Many more than half of my troops are fighting outside the areas of HQ influence, and it's difficult and expensive to reinforce them. I think that HQ quotas should be refigured to take into account the size of the map.
Lastly, leaders who become involved in heavy fighting acquire experience points faster than the Supreme Commander until they outrank him. Then he loses more points. To avoid such loss, I've had to swap him out a couple of times.
I really do like the mod, but it could use a little fine tuning. Anyone have any answers?
Pat
The officers' cards are cool. The "ULTRA" card lets you seen enemy units on any one hex on the map. I just don't understand why reading intelligence reports would incur a chance of injury or death. Haven't been able to use "Organize Wargames" yet. The "Command Focus" card would better the relationship between a higher and his lower commander if I could get the card to work, but it hasn't in the 20 or so times I've tried it. No HQ becomes highlighted. And assigning a risk of injury or death equal to leading a charge, to such a peace offering, seems a little out of place.
The Supreme Commander acquires experience4 points partly depending on the number of HQ's under him. If he has too many HQ's, that number lessens. That works fine on smaller maps, but not on larger ones. I have 7 HQ's. My quota is 8, but if I get an HQ without an officer there's a 10 AP penalty. My command quota is 12 officers. I've had to hire 14 because of premature commander deaths and the dismissal of the 2 worst of the worst. I got a reprimand for stealing officers from other fronts. Two questions: 1- I'm the Supreme Commander--who's reprimanding me? And 2- What other fronts? This is the map of the world, and I'm doing all the fighting.
The numbered HQ's of my opponents that I have identified are up to 25, 29 and 31, plus the HQ's named after places, while I have my 7. Many more than half of my troops are fighting outside the areas of HQ influence, and it's difficult and expensive to reinforce them. I think that HQ quotas should be refigured to take into account the size of the map.
Lastly, leaders who become involved in heavy fighting acquire experience points faster than the Supreme Commander until they outrank him. Then he loses more points. To avoid such loss, I've had to swap him out a couple of times.
I really do like the mod, but it could use a little fine tuning. Anyone have any answers?
Pat