I almost love this game, but...
Posted: Fri Jun 21, 2013 10:09 pm
...I suck at it.
I've played about five scenarios and have been lucky to manage some draws against the AI. And I get the basic concept of this game -- it's not for me to micromanage my units, but instead to issue orders to formations, in enough time for them to process and then execute the orders. I've re-read the manual a few times and done all of the tutorials. I'm trying to figure out what I'm doing wrong.
So a bunch of question/comments I'll throw out to the peanut gallery:
I've played as the attacker in all of the scenarios so far -- usually a more interesting tactical situation. Should I try to play as the defender?
I usually control down to the battalion level and issue battalion attack and movement orders. However, many of the scenarios include easily a couple dozen battalions, and that exceeds my span of control. At what level of command do most of you focus on?
How much do you micromanage? I usually suffice giving a BN attack order and maybe including a FUP. Do you select path types? Other waypoints? Change the Rest settings or other settings? Mandate certain formations?
What do you do with your support/enabler units -- like your AAA AWs or Engineers? Do you task org them to a BN or individually move them to supporting positions? Do you use your Engineers for route security and holding Objectives (assuming of course no river crossing missions)?
What do you do with your higher-level (regimental and division and corps) HQs? Do I need to keep moving them forward? Of course they can also do route security, but that's gamey IMO.
When launching a BN toward an objective with unknown enemy forces, do you give it an attack order? Or move order? How deep would you order an attack into an unknown, unreconnoitered enemy area?
And why do I get messages from some of my units that it failed to complete its mission when there is no reason it should have? I ordered a cav troop forward along a road, most of its route through friendly-held areas, and after a few hours I finally got an error that it failed to complete its mission.
When I get messages that a unit is below the minimum strength for an order, does that mean it ceases planning an executing that order? Why would I get a message that a unit is below the recommended minimum strength for an EXIT order?
I've played about five scenarios and have been lucky to manage some draws against the AI. And I get the basic concept of this game -- it's not for me to micromanage my units, but instead to issue orders to formations, in enough time for them to process and then execute the orders. I've re-read the manual a few times and done all of the tutorials. I'm trying to figure out what I'm doing wrong.
So a bunch of question/comments I'll throw out to the peanut gallery:
I've played as the attacker in all of the scenarios so far -- usually a more interesting tactical situation. Should I try to play as the defender?
I usually control down to the battalion level and issue battalion attack and movement orders. However, many of the scenarios include easily a couple dozen battalions, and that exceeds my span of control. At what level of command do most of you focus on?
How much do you micromanage? I usually suffice giving a BN attack order and maybe including a FUP. Do you select path types? Other waypoints? Change the Rest settings or other settings? Mandate certain formations?
What do you do with your support/enabler units -- like your AAA AWs or Engineers? Do you task org them to a BN or individually move them to supporting positions? Do you use your Engineers for route security and holding Objectives (assuming of course no river crossing missions)?
What do you do with your higher-level (regimental and division and corps) HQs? Do I need to keep moving them forward? Of course they can also do route security, but that's gamey IMO.
When launching a BN toward an objective with unknown enemy forces, do you give it an attack order? Or move order? How deep would you order an attack into an unknown, unreconnoitered enemy area?
And why do I get messages from some of my units that it failed to complete its mission when there is no reason it should have? I ordered a cav troop forward along a road, most of its route through friendly-held areas, and after a few hours I finally got an error that it failed to complete its mission.
When I get messages that a unit is below the minimum strength for an order, does that mean it ceases planning an executing that order? Why would I get a message that a unit is below the recommended minimum strength for an EXIT order?