A Modest Proposal
Posted: Wed Jul 03, 2013 2:33 pm
First of all, let me say that I love this game in all its iterations. I have played them all, beginning with Uncommon Valor (although I passed on War Plan Orange). I’m currently involved in a PBEM using DBB-B with stacking limits, and it is the best version so far, IMHO. (This is the latest facet of my fascination with the war in the Pacific during WW II, beginning with the S&T “USN” game for all you REAL old-timers.)
The main thing that continues to bug me is supply: even with DBB, it is too easy to keep everything in supply. Usage is low enough that a there are plenty of ships to haul the required supply (admission: I haven’t tried DBB-C, which I know tries to address this). I am the Allies, it is late spring 1942, and I have plenty of supply pretty much everywhere (except, of course, in China). No need for “Operation Shoestring” here.
My thought: it takes effort to maintain facilities—ports, airfields, fortifications. Some level of effort is necessary even if the facilities are not being actively used; and the larger the facility, the more effort will be required. This effort could be represented by supply usage—that is, for each level of port, airfield, and forts in a hex, a certain amount of supply would be used each day, regardless of whether or not units were present (and if they were, such units would continue to need their own supply, of course). If such supply were not available, then the facility would begin to take damage, and would eventually (through the damage) become unusable due to lack of maintenance.
Now for the things I am clueless about:
• I have no idea what the right amount of supply usage might be.
• I have no idea whether the game engine could be made to support this.
• I haven’t thought through all the potential implications.
• There might have to be some special allowance for China (where supplies are scarce).
Having said all that, I’d be interested in any reactions from those of you who are much more familiar with the inner workings of the game (if you would care to comment). Thanks in advance.
--Dave
The main thing that continues to bug me is supply: even with DBB, it is too easy to keep everything in supply. Usage is low enough that a there are plenty of ships to haul the required supply (admission: I haven’t tried DBB-C, which I know tries to address this). I am the Allies, it is late spring 1942, and I have plenty of supply pretty much everywhere (except, of course, in China). No need for “Operation Shoestring” here.
My thought: it takes effort to maintain facilities—ports, airfields, fortifications. Some level of effort is necessary even if the facilities are not being actively used; and the larger the facility, the more effort will be required. This effort could be represented by supply usage—that is, for each level of port, airfield, and forts in a hex, a certain amount of supply would be used each day, regardless of whether or not units were present (and if they were, such units would continue to need their own supply, of course). If such supply were not available, then the facility would begin to take damage, and would eventually (through the damage) become unusable due to lack of maintenance.
Now for the things I am clueless about:
• I have no idea what the right amount of supply usage might be.
• I have no idea whether the game engine could be made to support this.
• I haven’t thought through all the potential implications.
• There might have to be some special allowance for China (where supplies are scarce).
Having said all that, I’d be interested in any reactions from those of you who are much more familiar with the inner workings of the game (if you would care to comment). Thanks in advance.
--Dave