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Is it worth upgrading?
Posted: Sat Jul 06, 2013 9:56 am
by Gizuria
I was tinkering around with this after a long, long lay-off this afternoon. Previously, I had been playing with Persistent APs and found the missions generally too easy to win on the first playthrough. I really was hoping for more challenge when I moved up from the Tutorial missions but it really wasn't that much tougher back at the start. However, I decided to go with the Classic APs option this afternoon and found the experience to be much better, more interesting and victory harder to achieve.
Because I haven't been playing this for a long time, my game is completely out of date. I got the first 1GB+ patch installed a while back but that's it. There's no board-game view for example. So, I've been thinking about buying Ghost Divisions to upgrade the game. How is this module? I know it adds more missions to the menu but are they challenging without being overly-hard like Monsters! was? Or is it really just aimed at the H2H player market?
I bought this to have something relatively simple to play but challenging and requiring some thought to get a win playing against the AI. I have some ideas for scenario and campaign construction that might make for a more interesting experience for the single player. Are missions/campaigns reasonably easy to construct? I found the editor to be a tad obscure back at the start too but I believe there have been some imporvements. I'd really like to craft a campaign if it's easier to do nowadays.
RE: Is it worth upgrading?
Posted: Sun Jul 07, 2013 3:00 am
by Gizuria
Well, I guess I chose a bad time to post my question(s) seeing as how it's the holiday season and so close to the 4th July so let me re-phrase this in the hopes of getting a bite. It's almost a given that I'll pick up Ghost Divisions at some point so will I need to install any patches before/after I buy it or will Ghost Divisions do all that for me? Since I have Classic APs working, I'm obviously patched up as of last year. Is this enough?
RE: Is it worth upgrading?
Posted: Tue Jul 09, 2013 11:53 pm
by Gizuria
well, as expected, I picked up Ghost Divisions on Sunday afternoon. It's not a small download so I grabbed one of the recommended Download Managers and after three hours waiting, got a corrupted file. Stuff happens. [:D] So I waited until Monday to try again in the office as it was late on Sunday evening. The file was finally downloaded and compiled yesterday evening and so I took the module back home with me and tried to install it this morning. Guess what? I need the 1.30 update to play GD and that's another whacking great 1.5GB download. [X(] So I'm still waiting. I can't wait to see these new maps. I guess this is why the downloads are so massive.
RE: Is it worth upgrading?
Posted: Wed Jul 10, 2013 9:36 am
by Blond_Knight
The 1.30 update should be in the ConflictofHeroes-GhostDivisions-130.exe. If your not updated to 1.30 it halts the install and says it must first install the 1.30 update THEN it installs the GD expansion.
Edit: Make sure you also get the ConflictofHeroes-Hotfix-v131.exe. This corrects a CTD when the AI plots artillery.
RE: Is it worth upgrading?
Posted: Thu Jul 11, 2013 1:03 am
by Gizuria
Finally, a bite

I've literally just finished getting the game upgraded and read your post before starting it up to see the new maps and there's a hotfix to be applied? [X(] Can you point me in the right direction to pick it up?
RE: Is it worth upgrading?
Posted: Thu Jul 11, 2013 1:55 am
by junk2drive
RE: Is it worth upgrading?
Posted: Thu Jul 11, 2013 10:08 pm
by Gizuria
Heh, thanks for the link. Downloading it now.
RE: Is it worth upgrading?
Posted: Fri Jul 12, 2013 11:48 am
by Gizuria
Played around a bit after I got the hotfix installed before going to work this morning and I must say, I really like the board view. This will be my prefered play-style from now on. I'll play through a couple of missions over the weekend and who knows, I might start getting to work with the editor. I've got some scenario/campaign ideas that might work

RE: Is it worth upgrading?
Posted: Fri Jul 12, 2013 12:39 pm
by Blond_Knight
I actually prefer the default non-board view. I think it shows the terrain better. But the editor is actually pretty easy to use. I like being able to assign different scripts to different units. And even if you don't know C# you can create your own AI_scriptlist's in notepad by using their pre-defined functions.
The only things I don't like is that its a little hard to understand adding large areas in the Region editor, and if you want to give units a custom name and skill level you have to add them through the Reinforcements editor.
RE: Is it worth upgrading?
Posted: Fri Jul 12, 2013 4:39 pm
by Ratzki
ORIGINAL: Blond_Knight
I actually prefer the default non-board view. I think it shows the terrain better. But the editor is actually pretty easy to use. I like being able to assign different scripts to different units. And even if you don't know C# you can create your own AI_scriptlist's in notepad by using their pre-defined functions.
The only things I don't like is that its a little hard to understand adding large areas in the Region editor, and if you want to give units a custom name and skill level you have to add them through the Reinforcements editor.
I agree, the non-board look is my view of choice. Nothing against the graet looking artwork but the ability to make my own maps easily is a huge plus that the board-game look just does not have.
Same goes for the editor. While for the most part it is easy to use, the region editor os a bit of a pain.