Lets get rid of Luxury Extractors
Posted: Wed Jul 10, 2013 4:46 pm
Aside from research this is one of the chiefly annoying things about an otherwise great game. Luxury extractors add nothing to the game, give custom station/ship designers a headache, and custom created luxury/non-luxury stations don't get retrofitted correctly causing even more of a headache.
In anticipation of the "its in the default design and I just don;t worry about it neither should you" let me just say that alot of strategy gamers are defective human beings with OCD. Why would we put a luxury extractor on a gas mining station when it saves X dollars and its only needed for those weird tyderos / luxury ice planets, i think it actually hurts the muscles in my head to know I am paying those extra maintenance fees for no reason.
And hurting an OCD brain is ok if it makes some sense and provides interesting decision making, luxury extractors are pretty much meaningless in terms of game choice.
2 potential Fixes
1) Get rid of them and make mining engines and gas extractors grab luxury as well.
2) Since Luxury is only on potentially habitable worlds, and mining them doesn't make a lot of immersive sense, just make them produce when a world is colonized and then have freighters trade them between colonies
Also, why not just get rid of multiple extractors/engine per station/ship and only allow one per station/ship and adjust/balance the rate to the tech instead of having us all hold some unknown idea in our head about how many extractors/engines we need to be optimal per tech level.
In anticipation of the "its in the default design and I just don;t worry about it neither should you" let me just say that alot of strategy gamers are defective human beings with OCD. Why would we put a luxury extractor on a gas mining station when it saves X dollars and its only needed for those weird tyderos / luxury ice planets, i think it actually hurts the muscles in my head to know I am paying those extra maintenance fees for no reason.
And hurting an OCD brain is ok if it makes some sense and provides interesting decision making, luxury extractors are pretty much meaningless in terms of game choice.
2 potential Fixes
1) Get rid of them and make mining engines and gas extractors grab luxury as well.
2) Since Luxury is only on potentially habitable worlds, and mining them doesn't make a lot of immersive sense, just make them produce when a world is colonized and then have freighters trade them between colonies
Also, why not just get rid of multiple extractors/engine per station/ship and only allow one per station/ship and adjust/balance the rate to the tech instead of having us all hold some unknown idea in our head about how many extractors/engines we need to be optimal per tech level.