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Air combat beyond range limit

Posted: Thu Jul 11, 2013 1:30 am
by erstad
In the attached save, there is a Tony 1B unit at manila that took about a dozen air-air losses when the turn ran, and also picked up some kills.

However, there are no allied air units within the 5 hex range of the Tony's, unless there is a cloaked CV TF off the PI. Thus, there should have been no A to A combat with that unit.

As a guess, I did have transports in manila transporting to Davao, and those transports were intercepted. Could the code somehow have had the tony's escorting the transports even though it was well past range?

This is with 1.0.6.1108r9

RE: Air combat beyond range limit

Posted: Fri Jul 12, 2013 6:47 am
by LoBaron
ORIGINAL: michaelm

25/11/12: 1120c - Tweaked Land based flak influenced by device's 'accuracy' value
Tweaked Add a cargo factor for 3-day supply when showing Amphib TF for troop loading
Fixed Groups could fly too far if escorting transports
2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks.

RE: Air combat beyond range limit

Posted: Sat Jul 13, 2013 3:06 am
by erstad
Thanks!