Ground combat mechanisms
Posted: Fri Jul 12, 2013 9:36 am
On the forum I have made a lot of extensive research about ground combat mechanisms but I have founded that this component of the game is the less documented.
So, I open a list of questions and I would ask to the members of the forum to answer with their knowledge or to provide a link if the subject is already properly documented. Thanks in advance for your contribution.
1/ Ground combat replay:
What is the signification of the numbers in front of the units in the ground combat window which are diminishing sometime very quickly.
2/ aptitude of the commanders:
Do tests exist to compare the effectiveness and skills of commanders of ground units and commanders of HQ and their influence of the outcome of the combat?
Can we say if the assault value of commander n°1 is 50 and assault value of commander n°2 70 that the unit commanded by n°2 will have an increase fire power of 20 %?
3/ Contribution to the combat of the support squads?
Direct contribution: I have read somewhere 1/10 but 1/10 of what ? Only in defense ?
What is the effect of lack of support on a ground unit? I have read - 25 % but 25 % of what ?
If there are 75 support squads for 100 combat squads what happens?
4/ Contribution to the combat of a deactivated squad?
Nul?
Is a deactivated squad when retreating is always destroyed or some of them can remain deactivated?
5/ effect of supply:
If supply in red: assault value = - 75 %? Is it valid for all squads or only a part of it ?
You have case where the supply for a unit is in red but the available supply is just under the limit.
6/ Adjusted assault value:
is it the value before the start of the ground combat or before the assault phase and after the bombarding and defensing phase ?
7/ Is it possible to know the importance of the losses after the bombarding and defensive phases but before assault phase?
8/ Effect on the combat value of disruption?
Are figures available to measure it?
9/ Same questions for morale and experience?
10/ Level of preparation:
Apart from the reduction in disruption which is mentioned everywhere and the reduction of the number of deactivated squads during combat has the level of preparation some other benefits ?
Is it a plus minus effect? Level of preparation = 100 all benefits, below 100 nothing or is it a linear effect?
11/ effects of HQ:
Pretty well documented.
Corps HQ + 10 % Army HQ + 90%. The benefits of the 2 could be added.
12/ Soft and hard value of squads, artillery and armors
Is it the same value used in defensive and bombardment phase than in assault phase? What is the effect of the range? Is there a fire point blank effect?
A Chinese squad (according to the database) has a soft value of 11 versus a value of 20 for a Japanese squad. If the combat is just between these 2 squads will be the combat ratio 20:11 giving a final ratio of 1:1?
So, I open a list of questions and I would ask to the members of the forum to answer with their knowledge or to provide a link if the subject is already properly documented. Thanks in advance for your contribution.
1/ Ground combat replay:
What is the signification of the numbers in front of the units in the ground combat window which are diminishing sometime very quickly.
2/ aptitude of the commanders:
Do tests exist to compare the effectiveness and skills of commanders of ground units and commanders of HQ and their influence of the outcome of the combat?
Can we say if the assault value of commander n°1 is 50 and assault value of commander n°2 70 that the unit commanded by n°2 will have an increase fire power of 20 %?
3/ Contribution to the combat of the support squads?
Direct contribution: I have read somewhere 1/10 but 1/10 of what ? Only in defense ?
What is the effect of lack of support on a ground unit? I have read - 25 % but 25 % of what ?
If there are 75 support squads for 100 combat squads what happens?
4/ Contribution to the combat of a deactivated squad?
Nul?
Is a deactivated squad when retreating is always destroyed or some of them can remain deactivated?
5/ effect of supply:
If supply in red: assault value = - 75 %? Is it valid for all squads or only a part of it ?
You have case where the supply for a unit is in red but the available supply is just under the limit.
6/ Adjusted assault value:
is it the value before the start of the ground combat or before the assault phase and after the bombarding and defensing phase ?
7/ Is it possible to know the importance of the losses after the bombarding and defensive phases but before assault phase?
8/ Effect on the combat value of disruption?
Are figures available to measure it?
9/ Same questions for morale and experience?
10/ Level of preparation:
Apart from the reduction in disruption which is mentioned everywhere and the reduction of the number of deactivated squads during combat has the level of preparation some other benefits ?
Is it a plus minus effect? Level of preparation = 100 all benefits, below 100 nothing or is it a linear effect?
11/ effects of HQ:
Pretty well documented.
Corps HQ + 10 % Army HQ + 90%. The benefits of the 2 could be added.
12/ Soft and hard value of squads, artillery and armors
Is it the same value used in defensive and bombardment phase than in assault phase? What is the effect of the range? Is there a fire point blank effect?
A Chinese squad (according to the database) has a soft value of 11 versus a value of 20 for a Japanese squad. If the combat is just between these 2 squads will be the combat ratio 20:11 giving a final ratio of 1:1?