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Ai?
Posted: Thu Sep 26, 2002 6:07 am
by VictorH
I've read the FAQS and the Sales Blurb and saw nothing about an AI for the game. Will Empire at Arms have an AI?
Posted: Thu Sep 26, 2002 10:06 am
by Treasure
Hi Victor,
I would be surprised if it doesn't. Right now I know little more than what is posted on the site, but hopefully should be up to speed by the end of next week.
Mt
Posted: Thu Sep 26, 2002 9:12 pm
by ASHBERY76
If they want the game to sell it better have good A.I.
Posted: Mon Sep 30, 2002 2:56 am
by Le Tondu
Ah, but what is a good AI?
Some would say a good AI is one that helps the player to learn all the basics of the game in order to be prepared enough to take on human players? That's what I'd like. Otherwise the game may be delayed even further. It is human vs. human play that I want.

Posted: Mon Sep 30, 2002 4:18 am
by ASHBERY76
Originally posted by Le Tondu
Ah, but what is a good AI?
Some would say a good AI is one that helps the player to learn all the basics of the game in order to be prepared enough to take on human players? That's what I'd like. Otherwise the game may be delayed even further. It is human vs. human play that I want.
Well i for 1 want A.I that play's a role, i want to feel like i'm playing in the nepoleonic wars (england vs france, not allied etc), multi play on these sort of games are never that popular look at E.U,master of orion, etc people dont want checkers they want to feel a experience.
Posted: Mon Sep 30, 2002 5:26 am
by pasternakski
Originally posted by ASHBERY76
Well i for 1 want A.I that play's a role, i want to feel like i'm playing in the nepoleonic wars (england vs france, not allied etc), multi play on these sort of games are never that popular look at E.U,master of orion, etc people dont want checkers they want to feel a experience.
I agree with Ashbery here, and I also agree that the game had better have a decent AI or it won't sell (or satisfy the majority of its buyers).
Although we might wish it otherwise, the plain fact is that far more computer games are played solitaire than against other humans. This was a stark fact during the heyday of paper-and-cardboard games, and it is equally true in the computer simulation arena.
Also, this game will not offer just "human vs. human" play. It will offer 'human vs. human vs. human vs. human vs. human vs. human vs. human" play. The AI had better be able to sit in for one or more positions, or the entire venture is doomed to economic failure.
I want the AI to be sly, slick, and sophisticated to the maximum extent possible. I hope for games that are fully populated by us hoomin beans, but I suspect that such games will be the exception rather than the rule.