Movement Bug?
Posted: Wed Jul 24, 2013 5:33 pm
Per the manual:
- Badlands: Mixed or Motorized movement not allowed; Mountain
units +2, all others x3
Yet when you put badlands in a hex with some other terrain type, say forest or marsh, the movement cost to enter the hex is either 3 x the additional cost or 2 x the total cost. Not sure which.
For example:
A hex with marsh (+2) would normally cost 3 movement points for a 'regular' foot unit to enter, 1 + 2 = 3. Add badlands and it should be (1+2) x 3 = 9. But it's only 6. So the game is either ignoring the basic cost of 1 movement point for the foot unit or it's multiplying the movement cost by 2 instead of 3.
And then there's this. For foot units Hills are +1 and mountains are +2. If you add badlands Hills are 6 But mountains are 6 also. The Hill cost of 6 is correct. ((Hill is +1) + clear 1) x 3 = 6. Mountain should be (2+1) x 3 = 9.
I think it's probably ignoring the basic cost of 1 when there is additional terrain in the hex unless that additional terrain is hill. The reason I say this is because to enter a badlands hex that is placed on clear terrain the cost is 3. 1 (clear movement cost for a foot unit) x 3 = 3. Enter a badlands terrain with hills and it's (1 + 1) x 3 = 6. Both of those are correct. Put anything else in the terrain other than clear or hills and it does not add up properly. The basic cost of 1 is ignored and only the additional cost is multiplied it would seem.
I'm thinking this is a bug. If the movement cost to enter a marsh hex is 3 then if you add badlands it should be 9, not 6.
Just my opinion.
- Badlands: Mixed or Motorized movement not allowed; Mountain
units +2, all others x3
Yet when you put badlands in a hex with some other terrain type, say forest or marsh, the movement cost to enter the hex is either 3 x the additional cost or 2 x the total cost. Not sure which.
For example:
A hex with marsh (+2) would normally cost 3 movement points for a 'regular' foot unit to enter, 1 + 2 = 3. Add badlands and it should be (1+2) x 3 = 9. But it's only 6. So the game is either ignoring the basic cost of 1 movement point for the foot unit or it's multiplying the movement cost by 2 instead of 3.
And then there's this. For foot units Hills are +1 and mountains are +2. If you add badlands Hills are 6 But mountains are 6 also. The Hill cost of 6 is correct. ((Hill is +1) + clear 1) x 3 = 6. Mountain should be (2+1) x 3 = 9.
I think it's probably ignoring the basic cost of 1 when there is additional terrain in the hex unless that additional terrain is hill. The reason I say this is because to enter a badlands hex that is placed on clear terrain the cost is 3. 1 (clear movement cost for a foot unit) x 3 = 3. Enter a badlands terrain with hills and it's (1 + 1) x 3 = 6. Both of those are correct. Put anything else in the terrain other than clear or hills and it does not add up properly. The basic cost of 1 is ignored and only the additional cost is multiplied it would seem.
I'm thinking this is a bug. If the movement cost to enter a marsh hex is 3 then if you add badlands it should be 9, not 6.
Just my opinion.