Axis, Allies, AND Comintern?
Posted: Thu Jul 25, 2013 6:55 pm
In the past games there were really only two sides, Axis & Allies. It would be really cool if there could be three in SC3. Ever since starting on the genre with Clash of Steel, I've always wanted to be able to throw my Soviets against my Allies (or vice versa) once the Germans go down.
Since we can now apparently hand over control of a country to the AI, you could, at the 'end' of the game hand over the side you wanted to fight to the AI and then declare war on them to get a homemade 'Red Star/White Star' style game.
I imagine it would also be fun to have a three player email game where you're not just angling to beat the Germans but set yourself up in a good position to hold off your former ally.
I could see this feature being an unsupported 'easter egg' sort of feature, where you have to manually hand off the country and declare war, or something built in where if one side or the other has too many Victory Locations (or something) you're given the option of starting a Soviet/Allied fight.
Similarly, in support of this, it would be really nice if instead of 'hard' ending the game at the scenario limit you could push 'one more turn' (like Civilization) and keep playing, either because you haven't quite won the war or because you want to start a Soviet/Allied 'post' war brawl. You could put a disclaimer that continuing to play past the end date is unsupported, but I had at least a couple games of SC2 where I wanted to keep going but couldn't.
Since we can now apparently hand over control of a country to the AI, you could, at the 'end' of the game hand over the side you wanted to fight to the AI and then declare war on them to get a homemade 'Red Star/White Star' style game.
I imagine it would also be fun to have a three player email game where you're not just angling to beat the Germans but set yourself up in a good position to hold off your former ally.
I could see this feature being an unsupported 'easter egg' sort of feature, where you have to manually hand off the country and declare war, or something built in where if one side or the other has too many Victory Locations (or something) you're given the option of starting a Soviet/Allied fight.
Similarly, in support of this, it would be really nice if instead of 'hard' ending the game at the scenario limit you could push 'one more turn' (like Civilization) and keep playing, either because you haven't quite won the war or because you want to start a Soviet/Allied 'post' war brawl. You could put a disclaimer that continuing to play past the end date is unsupported, but I had at least a couple games of SC2 where I wanted to keep going but couldn't.