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Removing Mines?
Posted: Sun Sep 29, 2002 7:23 pm
by Adamo
Does it take more than one turn for engineers to remove mines from a hex? I'm finding that sometimes it can take many turns to do it, is this right? Also, if an engineer is in a hex that has mines and he attempts to move to another hex will he/they be injured?
Posted: Sun Sep 29, 2002 8:26 pm
by Heide
I've seen an individual engineer squad remove anywhere from 1 - 5 mines per turn. I believe number of men, suppression and experience of the unit are factors in how many are removed. I know it can take several turns to clear a path, that's why I like to stack a whole platoon in one hex to speed it up.

mine removal
Posted: Sun Sep 29, 2002 8:42 pm
by 3/2 ACR
look at the thread for BUGS quirks and cheats!
Posted: Sun Sep 29, 2002 9:27 pm
by Redleg
The nationality and quality of the engineers affect the speed that they are able to clear mines.
Regular infantry can help clear if they are moved onto the hex containing the mines.
Re: mine removal
Posted: Mon Sep 30, 2002 12:56 am
by Warrior
Originally posted by 3/2 ACR
look at the thread for BUGS quirks and cheats!
Seems like a waste of good flame ammo. I'd rather fry the enemy.
Posted: Mon Sep 30, 2002 3:55 am
by Adamo
Does bombardment of hexes containing mines eliminate the mines?
Posted: Mon Sep 30, 2002 4:15 am
by Redleg
Yes, and it will also help reveal the presence of mines. Big bore guns clear them faster.
The last time I experimented with this, a 150mm infantry gun worked very well.
FLAMES FOR CLEARING
Posted: Mon Sep 30, 2002 4:28 am
by 3/2 ACR
it does take away the amount of flame for frying the enemy, but if your opponent has his ARTY zeroed in on you and you are stuck trying to clear a mine field for 2-3 turns this is a very fast fix.
Rick 3/2 ACR
Re: FLAMES FOR CLEARING
Posted: Mon Sep 30, 2002 3:37 pm
by Warrior
Originally posted by 3/2 ACR
it does take away the amount of flame for frying the enemy, but if your opponent has his ARTY zeroed in on you and you are stuck trying to clear a mine field for 2-3 turns this is a very fast fix.
Rick 3/2 ACR
Good point.

Posted: Tue Oct 01, 2002 4:39 pm
by Colonel von Blitz
Originally posted by Heide
I know it can take several turns to clear a path, that's why I like to stack a whole platoon in one hex to speed it up.
And all it takes is a single mortar and your platoon is routed.
-Colonel-
clearing mines in one turn
Posted: Wed Oct 02, 2002 3:35 am
by 3/2 ACR
FLAME TANKS!!! needs about 3 direct fires to accomplish this. this will allow your troops to pour through a hole fast
Posted: Wed Oct 02, 2002 5:32 am
by john g
Originally posted by Redleg
Yes, and it will also help reveal the presence of mines. Big bore guns clear them faster.
The last time I experimented with this, a 150mm infantry gun worked very well.
From my testing last year any weapon 20mm or larger will unmask and remove mines, the larger the warhead size the faster it removes them.
It takes something like 3-5 hits from a 20 mm to remove a mine, 1 hit from 81mm and when you go larger you get multiple mines with each hit.
Leg engineers will remove up to 5 mines per turn (out of a possible max of 50), engineer vehicles and regular infantry will remove up to 3 per turn.
If the defense is maxed out at 50 mines per hex it can take one engineer 20+ turns to remove all of them, if you are in a hurry pile in engineers to have more than one working on the same hex. But you better have the area smoked first because that is an easy to spot target if the defender bothers to check where the mines are disappearing.
thanks, John.