New Public Beta v1.9.0.9 for DW Shadows
Posted: Fri Aug 02, 2013 3:11 pm
Hello All,
We have a new beta build for DW Shadows in the Members Club. It has a number of bug fixes, fixes some rare crashes, and makes adjustments to fleets, as well as other changes.
Please check it out, if you don't mind using a beta build, and let us know how it works for you.
V1.9.0.9 – August 2nd, 2013
Beta Update
We have a new beta build for DW Shadows in the Members Club. It has a number of bug fixes, fixes some rare crashes, and makes adjustments to fleets, as well as other changes.
Please check it out, if you don't mind using a beta build, and let us know how it works for you.
V1.9.0.9 – August 2nd, 2013
Beta Update
-
CRASH FIXES [/b][ul]
- fixed rare crash when generating new troops
- fixed rare crash related to pirate missions
- fixed various other crashes
-
- fixed problem where tech breakthroughs were not being applied for ruin encounters, abandoned ships and some other situations
- fixed mining ships to handle situation when do not have luxury resource extractor components but are mining a planet/moon with luxury resources (i.e. will no longer stall at planet)
- fixed bug where research locations were not showing in Empire Navigation Tool when your empire had no buildable research station designs
- now ensure that Retrofit Stance setting is properly applied to new ships and bases from their design (Default Retrofit Stance)
- fixed problem where ships captured by an enemy were sometimes not being attacked
-
- groups of military ships (e.g. fleets) are now much better at balancing targetting of multiple enemy threats so that they do not all attack a single enemy. However they will still gang up on an enemy when no other targets are nearby
- military ships are now much better at firing at nearby enemies even when pursuing other targets
- unautomated fleets will now always properly honor manual commands and thus will no longer auto-respond to intercept incoming enemy fleets and planet destroyers
- reduced the frequency that idle auto-controlled fleets refuel when in the same system as refuelling points
- idle fleets will now always return to home base, regardless of whether the home base is nearby or not
-
- epicenter of area weapons is no longer centered on firer. Instead area weapons now fire at target and the damage shockwave expands from the target (similar to area gravity weapons)
-
- reduced bonuses from most wonders, especially for wonders focused on colony income and empire research
-
- changed behavior of "Manually Upgrade Design" button in Designs screen so that previous design not obsoleted unless new design saved
- if your empire cannot build a design, the reason is now explained in the hover tooltip of the construction Action buttons (when Spaceport selected), e.g. design too big, missing tech
-
- added pirate strength option in Game setup. Decreasing pirate strength makes for an easier game, with pirates closer to the weaker, old-style Legends pirates
- Ancient Guardians no longer automatically declare war on empires building victory wonders