Modding the Pirate Leader
Posted: Sat Aug 03, 2013 7:56 pm
For once I come here with an answer, not a question.
The modding guide is only current to Legends, not Shadows. In the section on Characters it states that the text file uses the following numbers to determine a character's role:
Today I wanted to mod a different role, one new to Shadows. The role of Pirate Leader. I experimented by using the number '8' under role in the modded text file for humans, and sure enough it corresponds to characters with the role of Pirate Leader.
So a revised modding guide should read:
Apologies if this has already been discovered.
The modding guide is only current to Legends, not Shadows. In the section on Characters it states that the text file uses the following numbers to determine a character's role:
The type of character, selected from one of the following values: 1=Faction Leader, 2=Ambassador, 3=Colony Governor, 4=Fleet Admiral, 5=Troop General, 6=Intelligence Agent, 7=Scientist
Today I wanted to mod a different role, one new to Shadows. The role of Pirate Leader. I experimented by using the number '8' under role in the modded text file for humans, and sure enough it corresponds to characters with the role of Pirate Leader.
So a revised modding guide should read:
The type of character, selected from one of the following values: 1=Faction Leader, 2=Ambassador, 3=Colony Governor, 4=Fleet Admiral, 5=Troop General, 6=Intelligence Agent, 7=Scientist, 8=Pirate Leader
Apologies if this has already been discovered.