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movement too fluid

Posted: Sat Aug 03, 2013 7:58 pm
by gwgardner
In the three scenarios I've played so far, I agree with Numdydar that play is too fluid. One gets no sense of massive numbers of men and equipment being moved about, no sense of their ZOC. On one day I might move a division to the east, totally bypassing fixed defenses, the next turn I might have to move that same division all the way back because an AI division did the same in the other direction, bypassing my units.

To make matters even worse, I never have had to rebase an air unit - they stay aloft 24 hours a day, flitting at will across the map.


RE: movement too fluid

Posted: Sat Aug 03, 2013 10:15 pm
by Gargoyl
I think aside from having too few units to really establish any kind of front, the problem resides in the lack of a sensible supply system. It appears units can resupply no matter how far away, no matter whether surrounded or not. With so few units involved, simply relying on ZOC and taking enemy cities to restrict resupply isn't enough and isn't very realistic. I realize it's a game and not a simulation, but the way supply and refitting is handled is too gamey and eliminates an entire element of strategy essential to the idea of blitzkrieg--cutting units off supply centers and interdicting supply routes. In this game, there are no supply routes--it's just an abstraction. As for aircraft, they essentially function as ground units that can move over other units. I truly hope these issues are addressed.