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Resilient carts

Posted: Mon Aug 05, 2013 1:05 pm
by Lokesz
Simple carts are very, very resilient. The image shows some 19th century carts caught in the open by Hitlers proud: a powerful panzer division. The tanks shouldn't even need guns to drive right over them. In this example the tanks manage to shoot one cart!! I consider this somewhat underwelming. Is there an explanation for this awful incompetence ?

RE: Resilient carts

Posted: Mon Aug 05, 2013 1:56 pm
by Ronald Wendt
Hello,

this is strange indeed as on the one hand, the unit is embarked yet the combat window shows a high entrenchment level which is responsible for the light losses.

Entrenchment usually is lost after movement. Can you deliver a savegame ?

Regards,

RE: Resilient carts

Posted: Mon Aug 05, 2013 2:08 pm
by jzz001
That is really strange. . . Perhaps this comes from the great spirit of communism? Just a joke [:D]

RE: Resilient carts

Posted: Mon Aug 05, 2013 3:07 pm
by Lokesz
Can you deliver a savegame ?
Sure, I also have a savegame almost at the end of the previous turn. When you end the turn it will produce the effect. You are right, the unit didn't move. They got in the transport and where frozen with fear.

I've included the 4 files of the 2 savegames. You have to rename the attachment to a '.zip'.

Edit: Don't know if this trick worked. I can't save the file in attachment myself.

RE: Resilient carts

Posted: Tue Aug 06, 2013 11:10 am
by Ronald Wendt
Hello,

i was not able to get the savegame. The attachment shows a .jpg file that is not being displayed and i cannot save to disk.

Regards,