Battle Academy Update v 2.3
Posted: Tue Aug 06, 2013 1:29 pm
We are releasing the v2.3 patch for Battle Academy which includes new units and objects from the Rommel in Normandy campaign, AI Team movement improvements, Memory optimizations, bugs fixing and much more!
A full change list can be found here:
V 2.3
++ Rommel in Normandy: New units and objects from the Rommel in Normandy campaign.
+ AI Team movement improvements
+ Hide target indicators during AI turn and MP playback
+ Fixed save/load during deployment LOS exploit
+ Fixed intermittent unit icon display problems on Mac
+ Fixed a multiplayer artillery bonus cancellation issue
+ Fixed a graphical issue with faded, destroyed objects
+ Memory optimizations
+ Minor bug fixes
+ Editor: Shift-clicking on deployment points buttons will step by 10 points
+ Editor (Victory Points Plugin): Shift-clicking on Capture:# button toggles objective between capture and hold
+ Scripting: GetWinner - returns the winning side or -1 if the battle has not ended
+ Scripting: AddCustomOrder - adds an order to call a function in the scenario script
+ Scripting: correction to GetAngle functions
+ Scripting: FORCE_POINTS_CALLBACK(side, points) - callback on scenario script, return a point value to override the force selection points
You can download the patch and the v2.3 Demo here. iPad users can get the update via iTunes.
A full change list can be found here:
V 2.3
++ Rommel in Normandy: New units and objects from the Rommel in Normandy campaign.
+ AI Team movement improvements
+ Hide target indicators during AI turn and MP playback
+ Fixed save/load during deployment LOS exploit
+ Fixed intermittent unit icon display problems on Mac
+ Fixed a multiplayer artillery bonus cancellation issue
+ Fixed a graphical issue with faded, destroyed objects
+ Memory optimizations
+ Minor bug fixes
+ Editor: Shift-clicking on deployment points buttons will step by 10 points
+ Editor (Victory Points Plugin): Shift-clicking on Capture:# button toggles objective between capture and hold
+ Scripting: GetWinner - returns the winning side or -1 if the battle has not ended
+ Scripting: AddCustomOrder - adds an order to call a function in the scenario script
+ Scripting: correction to GetAngle functions
+ Scripting: FORCE_POINTS_CALLBACK(side, points) - callback on scenario script, return a point value to override the force selection points
You can download the patch and the v2.3 Demo here. iPad users can get the update via iTunes.