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Use of Cargo Modues
Posted: Tue Aug 06, 2013 2:46 pm
by Chris21wen
Is there any point in putting them on any base except for spaceports? I.e. On Resort Bases, Defense Bases etc.
RE: Use of Cargo Modues
Posted: Tue Aug 06, 2013 3:29 pm
by lando005
I believe they are required on general star bases
RE: Use of Cargo Modues
Posted: Tue Aug 06, 2013 4:31 pm
by Canute0
No Resort bases don't need any cargo hold or Monitor station.
Spaceports over a colony don't need cargo holds either, they share the same cargo with the colony.
RE: Use of Cargo Modues
Posted: Tue Aug 06, 2013 8:57 pm
by Chris21wen
ORIGINAL: Canute
No Resort bases don't need any cargo hold or Monitor station.
Spaceports over a colony don't need cargo holds either, they share the same cargo with the colony.
Thanks. As I thought.
RE: Use of Cargo Modues
Posted: Tue Aug 06, 2013 9:21 pm
by lando005
I was referring to the general star base not the more purpose driven ones
RE: Use of Cargo Modues
Posted: Wed Aug 07, 2013 1:07 am
by FerretStyle
Put at least one on everything you plan to retrofit. Extra resources are stored on bases for retrofitting and if you don't have a cargohold I don't think it can retrofit at all.
RE: Use of Cargo Modues
Posted: Wed Aug 07, 2013 1:51 am
by Icemania
Agree with FerretStyle. I tend have 2 on every base for retrofitting.
For ports agree with Canute that the bays serve no purpose.
It might be worth someone having a closer look in-game to see how many cargo bays are best for retrofitting bases ... at least for those of us that do a fair bit of upgrading e.g. if you put on more cargo bays are spare resources provided only up to a certain point? Also need to ensure your Construction Ships have enough cargo bays to supply those spare resources. Are more space resources provided if the Construction Ship has more cargo bays etc?
RE: Use of Cargo Modues
Posted: Wed Aug 07, 2013 3:31 am
by mSterian
ORIGINAL: Canute
Spaceports over a colony don't need cargo holds either, they share the same cargo with the colony.
Are you sure about this?... Seems like all default spaceport designs have contain numerous cargo holds.
You means they're just needlesly sucking up my income, build time and resources needed to build them?
Should I remove them from all my colony spaceports?
RE: Use of Cargo Modues
Posted: Wed Aug 07, 2013 4:44 am
by Icemania
I've just removed cargo bays from my ports mSterian and after some comparison testing I haven't been able to find any evidence of any change in performance of my spaceports. There are some old threads in the forum that say the same.
RE: Use of Cargo Modues
Posted: Wed Aug 07, 2013 5:03 am
by Chris21wen
ORIGINAL: FerretStyle
Put at least one on everything you plan to retrofit. Extra resources are stored on bases for retrofitting and if you don't have a cargohold I don't think it can retrofit at all.
Hadn't thought about that. Thanks
RE: Use of Cargo Modues
Posted: Wed Aug 07, 2013 5:13 am
by Chris21wen
ORIGINAL: Canute
No Resort bases don't need any cargo hold or Monitor station.
Spaceports over a colony don't need cargo holds either, they share the same cargo with the colony.
I was under a missunderstanding here. I thought merchants picked their resources up form a port what your saying is they effectively pick it up from the colony directly.
RE: Use of Cargo Modues
Posted: Wed Aug 07, 2013 5:31 am
by Canute0
Yes they do, but the Cargo from a planet are directly connected with the cargo from the spaceport. It's like the harbor of a city.