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SAR?
Posted: Thu Aug 08, 2013 10:33 am
by yachieku
Hi, Guys!
Will be Search & Rescue operations possible? Eg. Retrieving ejected pilots?
Is human factor implemented in game, like wrong target identyfication by sensor operators?
Waiting for Your game -Its already looks awesome![&o]
(Sorry for bad english -It isn't language which I often use).
RE: SAR?
Posted: Thu Aug 08, 2013 11:20 am
by Tomcat84
Interesting question. If it is theres also the question: only as a custom designed scenario or does every downed plane have a chance of either ejecting or dieing in the impact. And: what about the enemy? And is location instantly known or is there a time / uncertainty factor in getting the location.
RE: SAR?
Posted: Thu Aug 08, 2013 1:31 pm
by Dimitris
Hi Jack,
ORIGINAL: yachieku
Will be Search & Rescue operations possible? Eg. Retrieving ejected pilots?
Not in v1, sorry!
Is human factor implemented in game, like wrong target identyfication by sensor operators?
The human factor is taken into account in certain procedures (e.g. when trying to classify a sonar contact or identify a target from its electronic emissions, or repair a damaged ship, or turn-around aircraft) but there is no per-side differentiation at the moment. We are considering per-side soft settings as a possible future addition.
Waiting for Your game -Its already looks awesome![&o]
Thank you.
RE: SAR?
Posted: Fri Aug 09, 2013 8:27 am
by yachieku
ORIGINAL: Sunburn
Not in v1, sorry!
Don`t be -I will buy and play it anyway[;)] Please, just consider it in future release[;)]
The human factor is taken into account in certain procedures (e.g. when trying to classify a sonar contact or identify a target from its electronic emissions, or repair a damaged ship, or turn-around aircraft) but there is no per-side differentiation at the moment. We are considering per-side soft settings as a possible future addition.
Sounds good![:)]
Thanks for answer.
RE: SAR?
Posted: Fri Aug 23, 2013 9:51 am
by jessih
A scenario you can play and complete it