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Mounted attribute on **teams.txt

Posted: Fri Aug 16, 2013 6:54 pm
by Kanov
Mr. programmers,

Is there any chance to have a new designation for soldiers so that they start as passengers instead of as crew of a vehicle? problem would be how the game is going to treat them after they disembark (are they another team?), so the other solution could be:

To add another column in **teams.txt to designate the class of an infantry team that will be the passenger of the vehicle? how feasible do you think it could be? It could be used also for AT guns and they will start the battle as towed by the truck. I think it would depend on the type of team for the game to decide if it should be towed or mounted, else an error appears.

Edit: Now the problem would be, is the transport and mounted infantry a single team or they are two teams? how are they treated in the other screens? if the vehicle is lost what happens to the infantry? will they still be able to fight or will need to wait for replacement vehicle?

Lots of answers needed. lol

After THAT, then I could have transports with out using one of the valuable slots for units.



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RE: Mounted attribute on **teams.txt

Posted: Sat Aug 17, 2013 3:05 pm
by Kanov
I decided to just add the transports as extra units of the platoon. At first I created a sub-unit in unitstructures.txt with just two transports and added it as a sub-unit to the pzgren platoon but then it always choose the halftracks when only a few slots of the second platoon was available. Adding the half-tracks as individual teams to platoons has the desired effect of prioritizing the choosing of infantry when too few slots are available.

I still don't know if the two trupp of the squad not chosen are in reserve or just not considered by the game? I suppose they are in reserve and will be used when another team in their platoon is destroyed.

I think this is the better compromise than hope for a code change that is probably difficult to implement and test.

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RE: Mounted attribute on **teams.txt

Posted: Sat Aug 17, 2013 3:25 pm
by SteveMcClaire
You cannot create a combined vehicle + passenger team via the teams.txt data files. This may be something for future versions, but not something we'll add to Panthers in the Fog.

When you field a platoon the game automatically picks the 'best' (i.e. team highest point value total) three squads to field. Since a squad with 2 x SdkFz 251 squad has a higher value than a squad with 2 x Panzergrenadier teams, you're always going to get the halftracks.

Steve

RE: Mounted attribute on **teams.txt

Posted: Sat Aug 17, 2013 3:58 pm
by Kanov
ORIGINAL: Steve McClaire

You cannot create a combined vehicle + passenger team via the teams.txt data files. This may be something for future versions, but not something we'll add to Panthers in the Fog.
Understandable.
ORIGINAL: Steve McClaire
When you field a platoon the game automatically picks the 'best' (i.e. team highest point value total) three squads to field. Since a squad with 2 x SdkFz 251 squad has a higher value than a squad with 2 x Panzergrenadier teams, you're always going to get the halftracks.

Steve

Yes I figured that's what was happening. But if you put the Half-tracks in the columns "teams" of the PzGr. platoon in unitstructures.txt is like they are not considered integral part of the actual platoon and thus the game seems to ignore them when doing the calculations to choose the strongest teams to fill the few slots of second platoon. What was new to me is the fact that you can have more than the 7 teams in a platoon on the force pool.

I don't know if that would bring unwanted consequences in campaigns though. Are the two troops not picked in the active platoon still registered by the game? will they appear once another team is destroyed and take its place?

Thanks for responding.

RE: Mounted attribute on **teams.txt

Posted: Mon Aug 19, 2013 10:38 pm
by SteveMcClaire
ORIGINAL: Kanov
I don't know if that would bring unwanted consequences in campaigns though. Are the two troops not picked in the active platoon still registered by the game? will they appear once another team is destroyed and take its place?

You can try this but it is not supported and may indeed cause problems. The UI will not look right and may not work properly with more than the expected maximum number of teams. For example you may get errors when you try and bring up the team monitor with > 21 active teams, or when you're working with the BG screen when you have more than 7 teams in a platoon.

Steve