Page 1 of 1
Keeping Leader
Posted: Sat Aug 17, 2013 4:26 pm
by Stormy Fairweather
I set the chance for a new leader to 0, but my leader is still being overthrown. I am using way of the ancients, and was using technocracy before that, but I have a real good leader I am intent on keeping. Problem is, she seems due for a replacement no matter what I do, and every time I load my game I lose her within twenty minutes. It's actually pissed me off enough that I don't think I will play DW again until I figure out a solution to this. Can you modify government types somewhere, that's the only thing left I can think of to keep my leader.
RE: Keeping Leader
Posted: Sun Aug 18, 2013 7:59 am
by Mad Igor
1) Only new game will apply changes
2) Government style have their own %
RE: Keeping Leader
Posted: Sun Aug 18, 2013 2:52 pm
by shinobu
I found that if I move ANY governors who pop up at my homeworld off to other colonies (move them as soon as they arrive in the game), the chances for a coup are much smaller (I usually play monarchy).
RE: Keeping Leader
Posted: Mon Aug 19, 2013 12:36 am
by Fenrisfil
I think elected governments (which I believe way of the ancients is) may have a maximum amount of time before a leader has to change. The 0 modifier only affects the random changes, which for more autocratic governments are the only way of changing leader (aside from death of course). I haven't tested this thoroughly but I have found that while I normally can reload a recent save to avoid a leadership change the one instance I couldn't was with a democracy where the leader had been established for a long period. Every time I reloaded he got replaced and I figured I must have hit the maximum time limit for a democratic leader.
I am going to test a military dictatorship soon with their leader spawn chance set to 0, so will hopefully find more soon.
As Mad Igor pointed out too if you are trying to change the race file during a game it won't work, so setting that chance to 0 only matters at all if you did it before you started your current game.
RE: Keeping Leader
Posted: Wed Aug 21, 2013 12:27 am
by tylertoo
Is this the setting to which you refer?
CharacterRandomAppearanceChanceLeader ;1.0
So setting this to zero (before starting game

) would minimize the chance for a coup?
RE: Keeping Leader
Posted: Wed Aug 21, 2013 6:32 pm
by Fenrisfil
ORIGINAL: tylertoo
Is this the setting to which you refer?
CharacterRandomAppearanceChanceLeader ;1.0
So setting this to zero (before starting game

) would minimize the chance for a coup?
It will significantly reduce the chance, but there are other variables. I suspect if your empire is falling apart at the seams even this won't help save the leader.
RE: Keeping Leader
Posted: Wed Aug 21, 2013 9:27 pm
by Stormy Fairweather
Even with "CharacterRandomAppearanceChanceLeader ;1.0" the leader wil be replaced with government types that have elected leader (like 'way of the ancients'), but with a government that does not have elected leaders it seems to work under most circumstances.
Which raises the question; how does one modify government type settings?