Resources bug/design flaw
Posted: Sat Aug 17, 2013 9:49 pm
So... my freighter loads up some cargo from a mine, and leaves towards destination.
Freighter mission, transport steel.
Soon after that, but before the freighter could reach destination, the mine where the resources have been picked up from gets destroyed/captured.
Guess what. The freighter, loses the cargo that it picked up from that destroyed/captured mine. Cargo is now empty. Changing mission to something else (no longer transporting steel).
So.. my opinion is, even if resource storage mechanincs does not support having resources solely on a ship, then at least change the resource location to the destination rather than the original location.
This way, I don't lose cargo just because the location it was picked up from gets destroyed.
Am I making any sense?
Also, please don't forget about the more important bug I reported earlier about pirate attack missions.
tm.asp?m=3384556
Freighter mission, transport steel.
Soon after that, but before the freighter could reach destination, the mine where the resources have been picked up from gets destroyed/captured.
Guess what. The freighter, loses the cargo that it picked up from that destroyed/captured mine. Cargo is now empty. Changing mission to something else (no longer transporting steel).
So.. my opinion is, even if resource storage mechanincs does not support having resources solely on a ship, then at least change the resource location to the destination rather than the original location.
This way, I don't lose cargo just because the location it was picked up from gets destroyed.
Am I making any sense?
Also, please don't forget about the more important bug I reported earlier about pirate attack missions.
tm.asp?m=3384556