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S.P.Q.R. -Work in Progress
Posted: Thu Aug 22, 2013 11:26 am
by lssah
Screen shots of " S.P.Q.R. -Roman Wars"
Work in progress...
Feed back, Idea & Help is greatly welcome..!
Thanks!

RE: S.P.Q.R. -Work in Progress
Posted: Thu Aug 22, 2013 11:30 am
by lssah
Another screen...

RE: S.P.Q.R. -Work in Progress
Posted: Thu Aug 22, 2013 12:22 pm
by ernieschwitz
Looks great!
I am really looking forward to see the progress in this one

RE: S.P.Q.R. -Work in Progress
Posted: Thu Aug 22, 2013 12:34 pm
by lssah
Thanks! [:)]
I really work hardly every day!
RE: S.P.Q.R. -Work in Progress
Posted: Thu Aug 22, 2013 12:50 pm
by Josh
What Ernie says, it's looking great.
I do hope however that you have some additional unit description... I know what a horse is, but what is a "Roman equite"?
I totally love the mapgraphics too, it fits the era.
Well done well done.
RE: S.P.Q.R. -Work in Progress
Posted: Thu Aug 22, 2013 1:13 pm
by ernieschwitz
Equites are cavalry, if i don“t recall wrongly
I just noticed that storms are a unit, i wonder how that works?
RE: S.P.Q.R. -Work in Progress
Posted: Thu Aug 22, 2013 1:23 pm
by lssah
Some units...

RE: S.P.Q.R. -Work in Progress
Posted: Thu Aug 22, 2013 2:06 pm
by lssah
Judaea and Praefectus...

RE: S.P.Q.R. -Work in Progress
Posted: Thu Aug 22, 2013 3:26 pm
by mgaffn1
WOW! Classic old school vector graphics --
great look & interesting units, cool terrain graphics (even your unit counters are well designed). Can't wait to see & play the final game.
Good luck!
RE: S.P.Q.R. -Work in Progress
Posted: Thu Aug 22, 2013 4:01 pm
by fredmn
Very impressive ! I subscribe to this thread to follow the evolution. Good luck !
RE: S.P.Q.R. -Work in Progress
Posted: Fri Aug 23, 2013 7:06 am
by LazyBoy
Looking very good
RE: S.P.Q.R. -Work in Progress
Posted: Fri Aug 23, 2013 7:48 am
by Magpius
[&o]
RE: S.P.Q.R. -Work in Progress
Posted: Fri Aug 23, 2013 7:48 am
by Josh
I just noticed the map you're using...pretty massive. And it will be all Roman under my command [;)] [:D]
RE: S.P.Q.R. -Work in Progress
Posted: Fri Aug 23, 2013 11:07 am
by lssah
[:)] Thanks to everyone!!!... but I need help to program events & other(weather zone, AI, refine combat rules...etc...[&:])
Sorry...I don't speak English well [:o] (I speak italian & japanese...) but any help is appreciated [&o]
Thanks!!!
PS: The map: 1 hex =10 km (80% ready!)
RE: S.P.Q.R. -Work in Progress
Posted: Fri Aug 23, 2013 12:53 pm
by lssah
Location: Germania Inferior (Limes Germanicus et Flumen Rhenus) and some Roman Auxiliary Fort (Castra Auxilia)!

RE: S.P.Q.R. -Work in Progress
Posted: Fri Aug 23, 2013 2:40 pm
by fredmn
... but I need help to program events & other(weather zone, AI, refine combat rules...etc...[&:])
I know nothing about ATG programation, but I am ok to playtest anything if needed. [:)]
RE: S.P.Q.R. -Work in Progress
Posted: Fri Aug 23, 2013 4:10 pm
by mgaffn1
I can share advice on events & action cards. I'm not as well versed as some of the guys on this forum, but can help you with simple stuff.
RE: S.P.Q.R. -Work in Progress
Posted: Fri Aug 23, 2013 5:02 pm
by Josh
ORIGINAL: lelechan
Location: Germania Inferior (Limes Germanicus et Flumen Rhenus) and some Roman Auxiliary Fort Castra Auxilia!
Holy smokes that's about where I live... barbaric country. Move on folks nothing to see here but bears wolves and uncivilized unwashed hordes. [:D]
By the way just ask anything you want to ask, there are quite a few skilled developers around here, including Vic.
RE: S.P.Q.R. -Work in Progress
Posted: Fri Aug 23, 2013 5:46 pm
by ernieschwitz
Question about the above map (the one in barbaric country or thereabouts):
How have you defined the "bridges" across the full hexes of water? Are they just "roads" in "sea" hexes? If so have you tested them to see what happens if a unit ends its movement on one of them, and it is not a naval unit. And similar what happens when a unit ends there because of fighting?
I believe there might be a problem with it, if they are defined like i described. I think that the units may "disappear" or simply be eliminated if they end their movement on these...
RE: S.P.Q.R. -Work in Progress
Posted: Fri Aug 23, 2013 8:32 pm
by lssah
Hi Ernie,
about your question: the hexes represent a permanent stone bridge over the Rhine (in effect a "road" across the "water").
The Rhine (...and the Danube) formed most of the northern inland frontier of the Roman Empire and a vital and navigable waterway carrying trade and goods deep inland. I have to be able to sail the ships along the Rhine and move the troop across the bridge. I solved the problem in this way.
I have tested them and apparently everything works. The "Legio VI" move true the bridge... wait for two turns... and move over without penalty .
Thanks for question and... sorry for my bad english!
