Pirates spawn distance option not working correctly on galaxy generation.
Posted: Mon Aug 26, 2013 5:44 pm
Creating a new map I set pirates to distant to give myself some breathing room, and I checked the galaxy using the editor to take a look. Almost all of them were on the other side of the galaxy as intended, but three groups had bases two sectors away and another three groups had bases in the very next sector to my homeworld.
EDIT: Seems that the problem is with saved settings - I remade a map and noticed the pirates proximity option had changed from distant to nearby. The destroyed pirates do not respawn box had also unchecked.
Colony prevalance and independant alien life also revert to plentiful if you set them to abundant. All other settings remain the same between games.
EDIT: Seems that the problem is with saved settings - I remade a map and noticed the pirates proximity option had changed from distant to nearby. The destroyed pirates do not respawn box had also unchecked.
Colony prevalance and independant alien life also revert to plentiful if you set them to abundant. All other settings remain the same between games.