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Strange air losses

Posted: Mon Aug 26, 2013 6:02 pm
by Thales99
I experienced a strange air combat result (in v1.06h) when I wanted to see what happens if I unleash all air units in range (way beyond the stacking limit, but this should not affect air losses) on a single depleted partisan unit. Surprisingly, I lost a unit of He 111 for unknown reasons. When I looked at the detailed report, the 4 He 111 elements were declared dead on turn 10 without any mention of combat. Mid-air collision due to overstacking? [:'(]

RE: Strange air losses

Posted: Tue Aug 27, 2013 4:47 am
by Isokron
You probably ran into the "accidents" loss type. When I have looked at my losses of tanks as german in the case blue scenario more than half is usually from these "accidents", for non fighter planes they usually creates 80% of my losses. Seems like every time a mechanical(not sure of exact definition) unit hit (kill/retreat/pinned) something there is a risk that it will be killed (always kill, never retreat etc) in turn from an "accident". I think the probability of them should probably be lowered although that would make the already dominating side even more dominating.

RE: Strange air losses

Posted: Tue Aug 27, 2013 6:45 am
by Vic
I tend to go with Isokrons answer. Though its a bit odd it happens to all aircraft of that 1 formation. veryyy low statistical chance for this happening. Whats the airbase these He-111 originated from? Can you replay the battle and get the same result? if that is possible send a savefile to vic@xs4all.nl for closer inspection.

best,
Vic

RE: Strange air losses

Posted: Tue Aug 27, 2013 3:20 pm
by Thales99
Attrition due to mechanical breakdown sounds reasonable and realistic, even though in this situation it seemed a bit "selective", as you mentioned. The He-111 group was based in a town without structural damage and no overstacking. Unfortunately I have no savefile left of this turn, I will send one if I encounter this situation again.