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Germany at War v1.02 Public Beta

Posted: Fri Sep 06, 2013 12:32 pm
by Andrew Loveridge
Hello,

We have a new beta build for you to try. You can download it from the Members Club, if you have registered your game. It includes a number of fixes and improvements. Let us know how it works for you.

v1.02.0 September 2nd, 2013
  • Fixed[/b]
    • Disappearing units if embarked troops enter combat
    • Loss of resources in single maps if a newly recruited unit was disbanded before it was deployed
    • Formations were lost during change of maps (VR_IronFist)
  • Changed
    • Deploy hexes can only be used once. As soon as a unit placed on it takes part in actions (movement, combat, recon) the deploy hex vanishes.
    • Much higher range and lower ammo for aircraft
  • Added
    • Player set bonus resources are displayed at the beginning of a turn
    • During deployment the undo button can be used to get a unit back into the HQ as long as it has not been moved
    • Paratroops can be placed in airborne mode if air deploy hexes are available
    • Units can be removed from or added to view by pressing 'F9' to see the terrain
    • Unit modifier "Close air support": Will be activated during attacks of tactical bombers if friendly ground units are adjacent to the attacked enemy. Chance of 50% of up to +7 strength.
    • Unit modifier "Battlefield air interdiction": Will be activated during attacks of strategic bombers if friendly ground units are adjacent to the attacked enemy. Chance of 50% of up to +20% disruption.
    • Sashes and tooltips indicate the armies / army groups a unit is in
    • Options for adjusting density of hex markings (both borders and highlights)
    • A selected unit on the map will also be selected in the HQ (Stechkin)
    • Infantry can abandon vehicles if they run out of fuel. The vehicles are lost in the field then.
  • Archangelsk-Astrakhan
    • Adjusted the number of deploy hexes to new rules
  • Crimea
    • Added Romanian reinforcements in turn 5
    • Removed Objectives Kerch, Sudak and Feodosia
  • Single maps
    • Minsk
      • Fixed Recruitment without deploy hexes (Bismarck)
    • Vyazma
      • Fixed map so it could be won (jiangzhouzi)
    • Zhitomir (single and multiplayer)
      • Fixed destroyed artillery to count for victory (jiangzhouzi)
    • Zitadelle
      • Added Soviet reinforcements if Germans approach Kursk
      • Added several fortified positions

RE: Germany at War v1.02 Public Beta

Posted: Fri Sep 06, 2013 1:12 pm
by Numdydar
Great.

I do not see where the ZoCs have been made larger. Has that been dropped or is still under consideration?