Page 1 of 3
News for GWTC??
Posted: Tue Sep 10, 2013 11:21 am
by Af1352pasha
Past several weeks from announcement.
We are still waiting for detail information, some screen shot and report of developing.
There is a big question. When this game will be release? as mentioned some where in Forum in the vicinity of 2014? or we shall wait?
Important any detail about the amount of maps, is that similar to panther in fog with about 356 maps or same as LSA with more than 60 maps?
We wish to see somethings especial for this final module.
RE: News for GWTC??
Posted: Tue Sep 10, 2013 2:37 pm
by SteveMcClaire
We don't have an announced release date at this time. I will see what we can do about a few more bones, though.
The number of maps will be more like Panthers in the Fog.
Steve
RE: News for GWTC??
Posted: Tue Sep 10, 2013 11:00 pm
by Cathartes
Here's a small bone, quality is not the best, did what I could with the new limitations on file size upload:

RE: News for GWTC??
Posted: Tue Sep 10, 2013 11:10 pm
by Kanov
Nice!
If you're taking requests, I would very much like to see a vehicle line up!
RE: News for GWTC??
Posted: Wed Sep 11, 2013 3:46 am
by Tejszd
Thanks for the preview pic Cathartes!
RE: News for GWTC??
Posted: Thu Sep 19, 2013 9:09 am
by Conrad mana
Hi guys,
Here's a preview of the latest effects, ofcourse there's much more and I hope to show a few more within a video capture soon.

RE: News for GWTC??
Posted: Thu Sep 19, 2013 1:40 pm
by Kanov
They look cool. I like the big smoke plume.
RE: News for GWTC??
Posted: Thu Sep 19, 2013 6:56 pm
by Cathartes
gonna do a quick reminder that all you see is a work in progress and not necessarily the end deal
RE: News for GWTC??
Posted: Fri Sep 20, 2013 2:11 pm
by Kanov
Did you guys actually designed and made the explosion graphics? what was the process like?
Any fix or new feature that is going to be available with this game?
Thanks.
RE: News for GWTC??
Posted: Sat Sep 21, 2013 5:50 am
by Conrad mana
Hi kanov,
yes I created the explosions (with 3D software) and Carthartes made them work internally, I'm amazed about how much he knows about the game's internal functions. No surprise since he's been here since the beginning, it's really a pleasure to work with him!
For as far I can say there are some fixes but for now I can't be too specific about the details.
Edit: There's a topic I've created about creating complex objects, although there are no tutorials yet (published); It's my intention to add a few tutorials after the GtC project is finished. Feel free to add a few requests so I can add them to my list.
Link to topic
RE: News for GWTC??
Posted: Sat Sep 21, 2013 1:32 pm
by Kanov
Thanks for responding, I appreciate it.
It would be cool if you could incorporate the 3D based soldier sprite you made, it was really something.
RE: News for GWTC??
Posted: Sat Sep 21, 2013 1:34 pm
by wodin
If you up the Inf survivability upto CC2 levels I may consider buying. Inf having a major impact and being able to do things wihtout dropping like flies is what made CC stand out from all other RTS games. CC2 had superb long lasting and intense firefights.
RE: News for GWTC??
Posted: Sun Sep 22, 2013 5:22 am
by Conrad mana
Hi Wodin,
I agree with that wodin, we'll just have to see what the beta-testers have to say as well.
Cc2 was the first cc title I purchased (back in 1997) and I'm really inspired by the quality of the game, so I guess we're on the same page.
RE: News for GWTC??
Posted: Sun Sep 22, 2013 5:14 pm
by Tejszd
I'm for increasing infantry survivability but only when it makes sense. An mg on a squad without cover should very quickly eliminate/hit most of them....
RE: News for GWTC??
Posted: Mon Oct 28, 2013 10:29 pm
by jpinard
Is this based on the Panthers in the Fog engine? I was thinking of getting back into Close Combat but it has been a long, long time and didn't know if I should wait for this or get the PntF. If PitF looks this nice I think I'll get it while waiting.
Any possibility of doing Kursk? Or something with lots of artillery or tanks?
RE: News for GWTC??
Posted: Tue Oct 29, 2013 12:10 am
by Tejszd
Yes, this release will use the. PiTF CC engine (maybe with some small code changes) is what I understand....
RE: News for GWTC??
Posted: Thu Jan 02, 2014 8:26 pm
by Perturabo
ORIGINAL: wodin
If you up the Inf survivability upto CC2 levels I may consider buying. Inf having a major impact and being able to do things wihtout dropping like flies is what made CC stand out from all other RTS games. CC2 had superb long lasting and intense firefights.
Close Combat isn't a RTS game. You don't have base-building and the missions happen clearly on tactical level.
RE: News for GWTC??
Posted: Sat Jan 04, 2014 11:02 pm
by Saturnian
Please make it so soldiers who are shooting pistols actually are shooting pistols and so that surrendered soldiers don't walk around with guns.
also in PITF when a soldier gets shot while laying down there is no transition from live to dead, which used to exist in older games.
Really I do not understand why CC has gone so long without updating soldier animations. It seems like instead of perfecting the animations more flaws have developed and good features go missing, which really cheapens the play. Soldier animations look cruddy. Not a big deal because gameplay is what is most important, but CC has had like 15 years to be improve the otherwise most realistic soldiers in any game in history and for some reason it hasn't happened [&:]
maybe I am being a little harsh but I remember thinking they could have done better with the animations when cc2 came out!
thanks!
RE: News for GWTC??
Posted: Sun Jan 05, 2014 12:12 am
by SteveMcClaire
The are two main reason the soldier animations have never been redone -- the main one is the sheer work involved. They are all done frame by frame, meaning there are several thousand frames that would have to be redone to create new animations. The second reason is the small pixel size available in the game engine. The soldiers are about 20 pixels in height, which doesn't leave a lot of room for improvement.
Steve
RE: News for GWTC??
Posted: Sun Jan 05, 2014 11:23 pm
by CGGrognard
Those shell craters look nice, especially the big ones. Finally a shell crater that offers some protection for infantry.