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Kentucky: want to make sure I'm not missing something

Posted: Sat Sep 21, 2013 7:53 pm
by Toro12
Playing Union, several turns into the game, KY zones still say "cannot be entered in this scenario." Is there an event (as in history) that opens Kentucky zones to entry, or did I miss something in the options or scenario selection?

RE: Kentucky: want to make sure I'm not missing something

Posted: Sun Sep 22, 2013 11:56 am
by Toro12
My own response... event triggers this.

RE: Kentucky: want to make sure I'm not missing something

Posted: Wed Sep 25, 2013 2:07 am
by Symple
Yes, you need to wait until it happens historically or your have enough units to trigger.

RE: Kentucky: want to make sure I'm not missing something

Posted: Wed Sep 25, 2013 7:19 am
by Ace1_slith
That was the way it was done in CW1. Now, you must choose diplomatic option to invade Kentucky. The cost is lower the more you wait.
It is not hard scripted by an event anymore. This way, the game is more open ended, you can choose to respect its neutrality, or not to respect it.

RE: Kentucky: want to make sure I'm not missing something

Posted: Wed Sep 25, 2013 5:39 pm
by Moltrey
So Ace- can you talk to the subject of opening moves in the Full Campaign? As a old AACW guy (Pdubya64 on AGEOD) I used to rely as the CSA on taking Norfolk and trying Harpers Ferry on the early turns in order to build up National Morale to spend on expanding my armies, etc. Is this even a possibility in CW2? I do like the diplomatic options at a glance as it gets away from the old scripts as you say. I have noticed like cassmj said, there are A LOT of "can't be entered this scenario" locations. Can you ease an old fart's angst that it will put a crimp on my style of play?

Thanks!

RE: Kentucky: want to make sure I'm not missing something

Posted: Thu Sep 26, 2013 5:56 am
by Ace1_slith
Basically, you can play with same style as before. Kentucky is closed to both sides until invaded. There is an exception for Union which which gets Louisville and Lexington via Camp Dick Robinson event. I think, but I'm not sure, you do not have to pay attention to not put troops along Kentucky borders since Kentucky will not choose sides unless invaded (this is my experience). If there are different cases from other player's experiences, please say so.

RE: Kentucky: want to make sure I'm not missing something

Posted: Thu Sep 26, 2013 12:34 pm
by jeffk3510
Seems to me that when I move the Ohio and or Pennsylvania river ships through the river north of Kentucky, that sparks the event to where I can't move in troops.

RE: Kentucky: want to make sure I'm not missing something

Posted: Thu Sep 26, 2013 2:15 pm
by Ace1_slith
Could you post a screenshot of blocked regions?