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Passenger Ships limited?
Posted: Sun Sep 22, 2013 7:20 pm
by CyclopsSlayer
Recently I noticed in several different builds that Passenger Ships seem to carry a fixed 20K Passengers regardless of design capacity.
While I didn't try with only 1 Passenger Bay, at standard "Transport Systems" tech it seems that no Passenger Ship will benefit from more than 2 Passenger Bays
Ships with 2, 5 and 10 Bays all only transport 20K Passengers.
On Resort Bases however, they seem capable of holding immense amounts of Guests. 35 Passenger Bays were holding ~8000K Guests at one point. (145K in Resort income can be nice...)
What if any is the rhyme or reason in how these work, and what does "Capacity: 100" really mean??
RE: Passenger Ships limited?
Posted: Sun Sep 22, 2013 7:29 pm
by StarLab
It depends on what the passenger ships are carrying...
Tourists seem to be capped at 20K per trip where migrants will fill to capacity (7200K in my current passenger design)
I think the 20K tourists may be a balance cap of some kind but not entirely sure...
RE: Passenger Ships limited?
Posted: Sun Sep 22, 2013 8:28 pm
by CyclopsSlayer
Ahh,as a balance cap it actually makes some sense. I'll need to try and find a Passenger load on Migration duty and see what that is.
RE: Passenger Ships limited?
Posted: Mon Sep 23, 2013 10:08 am
by Jeeves
With 50 massive passenger compartments, my passengers ships handle 180 million migrants, but as you have found, will carry only 20k tourists. It's for game balance since otherwise tourist income would make other sources of revenue negligible. The pendulum has swung too far in my opinion, with resorts not even paying maintenance in most cases.
Lonnie Courtney Clay
RE: Passenger Ships limited?
Posted: Mon Sep 23, 2013 2:12 pm
by CyclopsSlayer
They should then just add a new class of ship, ie the Taxi Cab, let that carry the 20K around, and let the Liners carry the mass passengers.
As to resorts. guests should attend them based on how scenic they are or something. All too often I find some prime Blackhole resort virtually empty compared to some unbonused resort at a standard planet.
RE: Passenger Ships limited?
Posted: Thu Sep 26, 2013 9:52 am
by Fenrisfil
I wonder, if you are building cheap passenger ships with less capacity, would the civilian AI build more of them? If that is the case then it could possibly work out better for tourism while not ruining migration.
RE: Passenger Ships limited?
Posted: Thu Sep 26, 2013 10:29 am
by Jeeves
Nope, it's 3 passenger ships per colony up to the tenth, after the first. Then it is 1.5 per colony till doomsday.
Lonnie Courtney Clay
RE: Passenger Ships limited?
Posted: Thu Sep 26, 2013 11:41 pm
by CyclopsSlayer
ORIGINAL: Jeeves
Nope, it's 3 passenger ships per colony up to the tenth, after the first. Then it is 1.5 per colony till doomsday.
Lonnie Courtney Clay
Do Resorts figure into that at all? Or if I build a Resort before any colonies, then there will be no ships to service it?
RE: Passenger Ships limited?
Posted: Fri Sep 27, 2013 10:25 am
by Jeeves
Hmm , haven't tried a resort before my first colony, but the number of passenger ships is determined by number colonies, not resorts.
Lonnie Courtney Clay
RE: Passenger Ships limited?
Posted: Fri Sep 27, 2013 3:44 pm
by Fenrisfil
So maybe the best thing to do for tourism is just to build one giant resort base on a good nearby location (or create a normal one and upgrade it to a massive one so it can bring in tourists right away).
RE: Passenger Ships limited?
Posted: Sat Sep 28, 2013 9:36 am
by Jeeves
There's no point to having more than ten massive passenger compartments on a resort. At 36 million capacity it would take hundreds of years to fill up.
Lonnie Courtney Clay