date base viewer
Posted: Tue Sep 24, 2013 11:20 am
At this moment all of us waiting for opening of purchase and download link.
But meanwhile there is an old question was forgotten.
Is there any date base editor supplied with the V1.00 release?
Another Important questions are:
1. Data base editing possibility.
2. There is no any information about fired missile in the game " if you push at the bottom for AIM-120 nothings will be shown!"
3. I need a answering to my new question, what is different between models for radars , guided weapons and sonars? is there exactly an algorithm for each system in the game? or all of the system do same act during game playing?
When I play the game , actually I imagine all system work base on their physical characteristic, with their weakness and their special ability.
Very interesting to know how the game engine simulate each items ability and weakness during run time. For example for a radar what is the limitation? how much error for identifying target? for a guided weapons such as AIM missile how the game engine work?
Most of my above subjects have a direct effect during game playing time. Hope to see a comprehensive manual about this shadow side of this software" Exactly I think it is more than an usual game, exactly it is a comprehensive software!!!"
Thanks for all to bring our dream to real life.
Papa Hausser
But meanwhile there is an old question was forgotten.
Is there any date base editor supplied with the V1.00 release?
Another Important questions are:
1. Data base editing possibility.
2. There is no any information about fired missile in the game " if you push at the bottom for AIM-120 nothings will be shown!"
3. I need a answering to my new question, what is different between models for radars , guided weapons and sonars? is there exactly an algorithm for each system in the game? or all of the system do same act during game playing?
When I play the game , actually I imagine all system work base on their physical characteristic, with their weakness and their special ability.
Very interesting to know how the game engine simulate each items ability and weakness during run time. For example for a radar what is the limitation? how much error for identifying target? for a guided weapons such as AIM missile how the game engine work?
Most of my above subjects have a direct effect during game playing time. Hope to see a comprehensive manual about this shadow side of this software" Exactly I think it is more than an usual game, exactly it is a comprehensive software!!!"
Thanks for all to bring our dream to real life.
Papa Hausser