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Demo possible?

Posted: Wed Sep 25, 2013 10:07 am
by wodin
The price point means I really can't take the risk buying as I may not really enjoy the naval warfare aspect etc..it's not normally a genre I go for. A demo of say the tutorial scenarios would answer my concerns and I'd know if I should buy or not. I'm sure others are in the same boat.

So any chance of a demo..say the tutorial scenarios?

RE: Demo possible?

Posted: Wed Sep 25, 2013 10:09 am
by gexmex
I'm definitely in the same boat. But it seems Matrix does not see them as useful, and has stated that they are difficult to develop, for some reason.

RE: Demo possible?

Posted: Wed Sep 25, 2013 10:11 am
by thewood1
I actually think a 7-day license might be a good idea. Buy the game at full price, like it, you keep it. Don't like it, Matrix gives the money back and kills the serial number.

RE: Demo possible?

Posted: Wed Sep 25, 2013 10:13 am
by gexmex
Per Erik: "I understand demos really work well for some customers. Unfortunately they don't work well in general and they do require a significant amount of additional development effort to create. At this time, we'd rather focus that on the game itself."

Regards,

- Erik

RE: Demo possible?

Posted: Wed Sep 25, 2013 10:27 am
by wodin
Well they just release a version of the game with no editor and just the tutorial scenarios with no chance of downloading user made ones..can't be too hard. Also when games cost this much I feel it really is much needed..cheaper games then yes I don't see the need..but premium price I think it's a necessity.

Or a timer as mentioned above..

RE: Demo possible?

Posted: Wed Sep 25, 2013 10:31 am
by RockKahn
You might consider trying the Harpoon demo. If you find like playing a naval and air operations game like Harpoon, you'll probably like CMANO. They are similar in that respect.

Just don't judge CMANO by Harpoons UI. IMO Harpoon's UI is a little clunky. CMANO's UI looks a lot easier.




RE: Demo possible?

Posted: Wed Sep 25, 2013 11:22 am
by gexmex
ORIGINAL: wodin

Well they just release a version of the game with no editor and just the tutorial scenarios with no chance of downloading user made ones..can't be too hard. Also when games cost this much I feel it really is much needed..cheaper games then yes I don't see the need..but premium price I think it's a necessity.

Or a timer as mentioned above..

+1

RE: Demo possible?

Posted: Wed Sep 25, 2013 1:06 pm
by TigerTC
ORIGINAL: wodin

Well they just release a version of the game with no editor and just the tutorial scenarios with no chance of downloading user made ones..can't be too hard. Also when games cost this much I feel it really is much needed..cheaper games then yes I don't see the need..but premium price I think it's a necessity.

Or a timer as mentioned above..

This.

RE: Demo possible?

Posted: Wed Sep 25, 2013 1:54 pm
by CapnDarwin
As a developer with a game loading into the breech of the release gun, doing a demo is not a simple or trivial exercise. Some game types are easier to do, but games like Command and our Red Storm with heavy modding capabilities takes extra effort to shut down functions without breaking the game. There is also decisions of how long the demo should run and what to include. Tutorial scenario or three sounds good. However, you need to code them into the demo in a way they can't be altered or spoofed as user scenarios. All of this takes time away from either development or support at release. Remember it's a 4 man team with day jobs.

My 2 cents. [8D]