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[FIXED B463] Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 8:11 pm
by JRyan
OK I am having a brain fart. I have downloaded the file (DBImages.exe) and installed it per the directions. It is in DB / Images/ DB3000 directory. Why can I not see them in the game DB?

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What am I missing?

RE: Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 8:40 pm
by mikmykWS
Its not every unit in the database yet. Do you see any of the images in the database viewer?


RE: Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 9:01 pm
by JRyan
Not yet....I will keep looking...it might be because I just stuck them in the DB/images folder instead of each db. The file came with two packs and I tried that first.

RE: Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 9:04 pm
by JRyan
I will try and redo the install of the pictures and see..

meanwhile I have run into something odd...

My torps just can not seem to hit a ship..odd...trying different methods now..

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RE: Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 9:12 pm
by JRyan
Double post..

RE: Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 9:14 pm
by JRyan
Never mind - I did a backtrack and found a picture in the CWDB and then looked it up and the picture was there. I would have guessed a picture of a Permit would have existed.

I think it works fine.....now to find out what is up with these torps.

BTW - I left them in the appropriate sub folder CWDB etc...and I got the picture of a Canadian F-101 to show up.

RE: Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 9:25 pm
by JRyan
Yeah something is not right with the torps..attacking with PH of 0% and I attacked in auto this time.

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9/24/1971 4:34:19 AM - : Weapon (Mk37 Mod 2 #434) is attacking Derzkiy with a base PH of 0%. Final PH: 0%. Die Roll: 14 - MISS

9/24/1971 4:34:21 AM - : Weapon (Mk37 Mod 2 #435) is attacking Derzkiy with a base PH of 0%. Final PH: 0%. Die Roll: 21 - MISS

9/24/1971 4:34:23 AM - : Weapon (Mk37 Mod 2 #436) is attacking Derzkiy with a base PH of 0%. Final PH: 0%. Die Roll: 44 - MISS







RE: Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 9:26 pm
by JRyan
Here are the save files etc..

RE: Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 9:34 pm
by JRyan
I have confirmed, the DB pictures show up just fine.....If there is not a picture then it is blank. I compared some CV and CVN and some show up and some don't. The ones that don't are not listed in the pictures.

False alert to an issue - count this one towards my ignorance.

RE: Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 10:20 pm
by ExMachina
ok, i give up. where do i D/L the file [&:]DBImages.exe

RE: Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 10:25 pm
by mikmykWS

RE: Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 10:26 pm
by ExMachina
Ah thanks! (too many forums, so little time [:)])

RE: Using the DB Pictures etc...

Posted: Wed Sep 25, 2013 10:27 pm
by mikmykWS
LOL. I hear ya[:)]

RE: Using the DB Pictures etc...

Posted: Thu Sep 26, 2013 7:20 pm
by bsq
ORIGINAL: JRyan

Yeah something is not right with the torps..attacking with PH of 0% and I attacked in auto this time.

Image


9/24/1971 4:34:19 AM - : Weapon (Mk37 Mod 2 #434) is attacking Derzkiy with a base PH of 0%. Final PH: 0%. Die Roll: 14 - MISS

9/24/1971 4:34:21 AM - : Weapon (Mk37 Mod 2 #435) is attacking Derzkiy with a base PH of 0%. Final PH: 0%. Die Roll: 21 - MISS

9/24/1971 4:34:23 AM - : Weapon (Mk37 Mod 2 #436) is attacking Derzkiy with a base PH of 0%. Final PH: 0%. Die Roll: 44 - MISS






Perfect modelling?? A Mk37 torpedo was useless against high speed targets. Presume you are shooting at a Kanin Class destroyer - flank speed 34.5 kts - pK for MK37 = 0

RE: Using the DB Pictures etc...

Posted: Thu Sep 26, 2013 7:41 pm
by JRyan
That very well might be it..thanks!

RE: Using the DB Pictures etc...

Posted: Fri Sep 27, 2013 1:17 pm
by bgeery
n/m.

RE: Using the DB Pictures etc...

Posted: Mon Oct 21, 2013 8:32 am
by Dimitris
Hi Ethan, are torps still giving you a hard time?

RE: Using the DB Pictures etc...

Posted: Mon Nov 18, 2013 1:26 pm
by Dimitris
Fixed in Build 463.