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Q concerning randomization of units
Posted: Thu Sep 26, 2013 3:13 pm
by hawkeye_de
Hi,
does the editor of the sim also features a randomized option concerning the number of units? To make an example, is it possible to define that between 20 and 30 aircrafts of type xyz are located at an airfield?
Thanks
RE: Q concerning randomization of units
Posted: Thu Sep 26, 2013 3:16 pm
by Primarchx
No.
RE: Q concerning randomization of units
Posted: Thu Sep 26, 2013 4:44 pm
by JiminyJickers
Shame, that would be a brilliant idea for creating scenarios to play yourself to add a bit of variety.
RE: Q concerning randomization of units
Posted: Thu Sep 26, 2013 4:53 pm
by Primarchx
From what I can tell the only way you can randomize units actually in play at this point is to teleport them away from the game's AO. Since a/c that start as part of a unit can't do that, you get what's there.
That said, one element of an enhanced game editor would be variable aircraft allocation.
RE: Q concerning randomization of units
Posted: Thu Sep 26, 2013 5:02 pm
by thewood1
Could you do it through having small units and having them be random in their appearence.
instead of one big unit of 20 to 30...have 4-6 5 plane units and make each of those random.
RE: Q concerning randomization of units
Posted: Thu Sep 26, 2013 5:14 pm
by Primarchx
The only Random elements in the scen editor are teleport location, random time action and %chance that an Event will fire. The following MIGHT work, but there's a BIG IF involved.
1) Have some aircraft at a base in a remote (non-Game AO) base with whatever loadout you please.
2) Have a %chance Event that they will teleport near an airbase in the player AO at some time.
BIG IF) Will this even work if the aircraft are on the ground when the event goes off?
3) If it works the player would have to manually re-assign them to a nearby airbase or they'll automatically go RTB to their original base somewhere on the other side of the globe.
ORIGINAL: thewood1
Could you do it through having small units and having them be random in their appearence.
instead of one big unit of 20 to 30...have 4-6 5 plane units and make each of those random.
RE: Q concerning randomization of units
Posted: Thu Sep 26, 2013 5:16 pm
by thewood1
Oh, I thought there was a randomness to something showing up. How about a random number generator in the event system so you can have any number of things randomly happen.
RE: Q concerning randomization of units
Posted: Thu Sep 26, 2013 5:17 pm
by Primarchx
There is one. Events are set to 100% as default but you can edit that to make an event less likely to occur.
ORIGINAL: thewood1
Oh, I thought there was a randomness to something showing up. How about a random number generator in the event system so you can have any number of things randomly happen.
RE: Q concerning randomization of units
Posted: Thu Sep 26, 2013 5:23 pm
by thewood1
So the event editor can't be tied in any way to a units appearance in the scenario? Kind of funny you'd go to all that trouble with a sophisticated event engine and not do that. That is usually the first thing an event engine does.
RE: Q concerning randomization of units
Posted: Thu Sep 26, 2013 5:52 pm
by Primarchx
Well, it will randomly place units you put in the scenario. The big issue here is aircraft, which aren't truly autonomous like ships/subs since they need to be associated with an airbase.
ORIGINAL: thewood1
So the event editor can't be tied in any way to a units appearance in the scenario? Kind of funny you'd go to all that trouble with a sophisticated event engine and not do that. That is usually the first thing an event engine does.
RE: Q concerning randomization of units
Posted: Thu Sep 26, 2013 6:15 pm
by Der Zeitgeist
Couldn't you just teleport the whole airbase as a facility, set by an event? Have one complete airbase with embarked aircraft, and another with different aircraft?
RE: Q concerning randomization of units
Posted: Thu Sep 26, 2013 6:23 pm
by Primarchx
Should be possible.
1) Set up STANDARD airbase with SET 1 of aircraft.
2) Set up a %chance event that teleports in the ALTERNATE airbase with SET 2 of aircraft.
3) When/If the ALTERNATE airbase shows up have an event for the STANDARD one to teleport away based on the presence of a unit from the ALTERNATE being nearby. This should be first thing in the game.
ORIGINAL: Der Zeitgeist
Couldn't you just teleport the whole airbase as a facility, set by an event? Have one complete airbase with embarked aircraft, and another with different aircraft?