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Unusual artifacts

Posted: Thu Sep 26, 2013 4:27 pm
by adek670
Guys,

Are any of you seeing anything like this:

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I also see the join in the relief map - is that normal?

System details:
Win 7 ultimate 64-bit,Q6600, Direct X runtime version: 11.0, 2 x GeForce GTX 260, , 8 Gig Ram
Geforce driver 327.23. res: 1920 x 1080, 60Hz

RE: Unusual artifacts

Posted: Thu Sep 26, 2013 5:46 pm
by Phoenix100
Can't see what you mean? What join?

RE: Unusual artifacts

Posted: Thu Sep 26, 2013 8:19 pm
by adek670
sorry,

it didn't add

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RE: Unusual artifacts

Posted: Fri Sep 27, 2013 5:13 am
by Phoenix100
Yep. I have them all over. Ugly tiling error, maybe? I posted about this a few days ago - here: tm.asp?m=3417391

I put pics up too, but no one has replied yet - and I'd given up expecting a response now - I guess you will probably only get a reply if you start a new thread and they happen to see it right then, before they get swamped with all the other new threads.... I guess they've got their plates full, as there are so many little problems and issues being raised.

It happens in all screen resolutions that I've tried. That hardly anyone else has griped about it is surprising - perhaps reflecting the reality that so many people want this game to be good and are concentrating on game play issues rather than graphics, mainly.

But the graphics are not what I expected at all. My biggest disappointment is that the game just does not look like it looked in all the pre-release screenies showing huge levels of detail. There's no detail (at airbases etc) - it seems you have to find and provide that yourself, as custom layers. That should have been made clear to me before I paid my money, I think. Because in terms of pure gameplay it doesn't, so far, seem to me to be radically different to Harpoon. There's still no sense of sitting in the control room of a flagship, say, and giving high level instructions which subordinates then convert into actual plans. Instead you have to assume the 'role' of the commander of many different units. That's my first impression anyway. A lot of clicking, just like Harpoon.

RE: Unusual artifacts

Posted: Sun Oct 27, 2013 2:23 pm
by slawek39
I have the same problem in build 446 and 451 on Windows 7 64bit GTX470 331.58.


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RE: Unusual artifacts

Posted: Sun Oct 27, 2013 4:35 pm
by Tomcat84
I see the joints too, usually fix themselves by moving the map. I dont have the strange "ripple" effect though. It looks like a pond or something lol

RE: Unusual artifacts

Posted: Sun Oct 27, 2013 5:55 pm
by Der Zeitgeist
I get the wobbly map effect too, at exactly the same place of the map. It seems to appear at a certain map tile in Somalia.

RE: Unusual artifacts

Posted: Mon Oct 28, 2013 6:17 pm
by Tomcat84
Guess I lied, I do get the artifacts too, seems they are just really location specific and I usually go to places where theyre not at haha.

But north of Australia, in Timor, I also get them. Doesnt matter if im in scenario (Pitch Black) or freshly started up command, new blank scenario and zoom there. Around the 40 nm scale (bottom right) it starts to happen.

I also fired up an old buil (440) and it was in there too, so I'm thinking it's not necessarily a new thing, just hadnt come across it till now.

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RE: Unusual artifacts

Posted: Sat Nov 02, 2013 8:38 pm
by adek670
anything from the devs???

RE: Unusual artifacts

Posted: Sat Nov 02, 2013 8:41 pm
by Dimitris
Only that we are aware of this issue and because of its (IMHO) low impact on gameplay it currently has a low priority.

RE: Unusual artifacts

Posted: Sun Nov 03, 2013 12:42 am
by brassem
Agreed, not a show stopper. Try looking at custom overlays if you want this fixed.