AI keeping formation under fire
Posted: Thu Sep 26, 2013 5:18 pm
First of all, I'm enjoying the sim a lot, though I'm no expert in naval warfare by any means I had fond memories of playing harpoon and this looks like a worthy successor.
POSSIBLE SCENARIO SPOILERS INCOMING
Now, I was playing the First Contact scenario, the one set in the fifties, with no antiship missiles. My side was Norway and according to the briefing I had a neat range advantage with one of my destroyers, so I proceeded to use the torpedo boats as spotters and harrass all the enemy with that destroyer's gun. It worked perfectly, but I noticed each time I damaged one of the russian torpedo boats that were coming as fast as they could for that destroyer, the others slowed down to the speed of the now damaged torpedo boat, maintaining a pretty formation, instead of trying to get closer and fire their payload.
As I have not touched the editor, I don't know if it is an AI issue or a scenario design thing. Hell, it may be some naval doctrine thing I don't know anything about. But I wanted to point it out, in case is something is worthing fix or change in future patches.
Going to try the next First Contact next. Thanks for the awesome game!
POSSIBLE SCENARIO SPOILERS INCOMING
Now, I was playing the First Contact scenario, the one set in the fifties, with no antiship missiles. My side was Norway and according to the briefing I had a neat range advantage with one of my destroyers, so I proceeded to use the torpedo boats as spotters and harrass all the enemy with that destroyer's gun. It worked perfectly, but I noticed each time I damaged one of the russian torpedo boats that were coming as fast as they could for that destroyer, the others slowed down to the speed of the now damaged torpedo boat, maintaining a pretty formation, instead of trying to get closer and fire their payload.
As I have not touched the editor, I don't know if it is an AI issue or a scenario design thing. Hell, it may be some naval doctrine thing I don't know anything about. But I wanted to point it out, in case is something is worthing fix or change in future patches.
Going to try the next First Contact next. Thanks for the awesome game!