Deleting Units?
Posted: Thu Sep 26, 2013 10:42 pm
Working on a classic CW North Cape scenario, all good so far. A few questions:
1. Really like the easy way to add facilities but can't seem to delete them. I added all the Norgi ESM, Radar etc an that is fantastic - I remember in Harpoon it was mostly a guess and could not get good data on stuff. However I want to limit the scenario to North Norway so how do I delete all the stuff in South Norway so the player is not overwhelmed?
2. I noted in a couple of the stock scenarios AC started the game already on patrol - super, I have added the AC and put them in a mission etc but how do you rename them - either the Call sign or the Group?
3. While were at it how do you rename Ref points?
4. In the Magazine editor when the number is 4/4 for things like drop tanks - is that counted like munitions which I think I have figured out? Or do they come back with the AC?
5. When adding munitions to magazines I assume that it's important to spread them around for protection but does it affect the time it takes to re-arm an AC if the munitions are in underground verses surface bunkers? Or are there other factors to worry about?
6. The Norgi F-16m has a Load out - GBU-12D/B LGB[Mk8x] - requires Buddy illumination - Not sure exactly how that works, is there a pod or all F16Ms capable of illuminating for this and the player simply needs to make sure that a buddy is available?
I am sure that I'll have a few more questions soon. Thanks - the game is awesome, you guys have done a great job![&o][&o]
B
1. Really like the easy way to add facilities but can't seem to delete them. I added all the Norgi ESM, Radar etc an that is fantastic - I remember in Harpoon it was mostly a guess and could not get good data on stuff. However I want to limit the scenario to North Norway so how do I delete all the stuff in South Norway so the player is not overwhelmed?
2. I noted in a couple of the stock scenarios AC started the game already on patrol - super, I have added the AC and put them in a mission etc but how do you rename them - either the Call sign or the Group?
3. While were at it how do you rename Ref points?
4. In the Magazine editor when the number is 4/4 for things like drop tanks - is that counted like munitions which I think I have figured out? Or do they come back with the AC?
5. When adding munitions to magazines I assume that it's important to spread them around for protection but does it affect the time it takes to re-arm an AC if the munitions are in underground verses surface bunkers? Or are there other factors to worry about?
6. The Norgi F-16m has a Load out - GBU-12D/B LGB[Mk8x] - requires Buddy illumination - Not sure exactly how that works, is there a pod or all F16Ms capable of illuminating for this and the player simply needs to make sure that a buddy is available?
I am sure that I'll have a few more questions soon. Thanks - the game is awesome, you guys have done a great job![&o][&o]
B