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First Whack at Custom Layer Import

Posted: Fri Sep 27, 2013 2:15 pm
by Combatengineerjrgmail
I imported the facilities, i.e. pre-made installations already in the game, then I followed the instructions for creating and importing a custom layer. Here is Bandar Abbas. Facilities line up perfectly with custom layer. Took about 15 min to learn how and now takes about 5 min per airfield. Very nice functionality. Thanks!



Image

RE: First Whack at Custom Layer Import

Posted: Fri Sep 27, 2013 2:40 pm
by MitchRapp
wow that looks really cool, nice job

RE: First Whack at Custom Layer Import

Posted: Fri Sep 27, 2013 2:53 pm
by smudge56
Excellent work is there a step by step guide to this anywhere?

RE: First Whack at Custom Layer Import

Posted: Fri Sep 27, 2013 2:57 pm
by Combatengineerjrgmail
ORIGINAL: Blighty56

Excellent work is there a step by step guide to this anywhere?

Yes Second 8.3 explains how to capture the image and world data using a Google download and 8.4 explains creating Airfields.

RE: First Whack at Custom Layer Import

Posted: Fri Sep 27, 2013 2:59 pm
by juanchopancho
Can these be attached with custom scenarios and shared?

RE: First Whack at Custom Layer Import

Posted: Fri Sep 27, 2013 3:10 pm
by Combatengineerjrgmail
ORIGINAL: juancho

Can these be attached with custom scenarios and shared?

The Facilities etc load when the scenario loads, the custom layers are that, custom and it appears that they need to be loaded after the scenario starts. Since I've already 'made them' it takes about 5 min to load the 10 or so I'm playing with in a small training scenario I'm playing around with. The images are fairly large, 65MB to 10BM for the ones I'm playing with. Not an easy thing to ship around.

RE: First Whack at Custom Layer Import

Posted: Fri Sep 27, 2013 4:46 pm
by smudge56
Great thanks for that not reached 8.3 yet. I'm impressed with that image though.

ORIGINAL: combatengineerjr

ORIGINAL: Blighty56

Excellent work is there a step by step guide to this anywhere?

Yes Second 8.3 explains how to capture the image and world data using a Google download and 8.4 explains creating Airfields.

RE: First Whack at Custom Layer Import

Posted: Fri Sep 27, 2013 7:44 pm
by funkymuppet
I had a shot at this and tried to import one of the islands for Tutorial #3 - just as a sample exercise - did everything with GMap and got the png and pgw files - the png was about 500Mb. Tried to upload it to Command and got an error. I used the make worldfile option.

Is there a max limit on file size for the custom layers?


RE: First Whack at Custom Layer Import

Posted: Fri Sep 27, 2013 8:36 pm
by smudge56
I haven't got to the section in the manual yet, does it only do facilities?

RE: First Whack at Custom Layer Import

Posted: Fri Sep 27, 2013 11:47 pm
by TheWombat_matrixforum
I tried following the instructions, but I am pretty baffled. The program they mention in the manual, for me, doesn't have any imagery in it at all, just basic map imagery. I'd love an actual step by step guide, from downloading what software you need through all the steps, to make this happen. So far I've been baffled.

RE: First Whack at Custom Layer Import

Posted: Sat Sep 28, 2013 12:13 am
by mikmykWS
It has imagery. Just pick the type you of imagery you would like in type field on the right.

I'll do a video on this sometime in the near future.

Quick click through

Open GMAP app
Select Type (half way down on right).
Pick Bing Satellite Map Imagery (seems to have the best imagery)
Hold Alt button and left click and drag out the blue area you want to grab. Please keep it down to an air base, city, port sized image.
Press Get Static Button (on right)
When static Marker Map appears Change the zoom to 17, check off make worldfile and then click generate.
You'll notice it will take a few moments to save and you will have two files (.png and .pngw).
Before importing make sure to edit the pngw extension to pgw.
You can then import in.

Hope this helps

RE: First Whack at Custom Layer Import

Posted: Sat Sep 28, 2013 6:55 am
by smudge56
I'd appreciate when you get chance a video of how you do this. Very good work so far.

RE: First Whack at Custom Layer Import

Posted: Sat Sep 28, 2013 10:34 am
by TheWombat_matrixforum
ORIGINAL: mikmyk

It has imagery. Just pick the type you of imagery you would like in type field on the right.

I'll do a video on this sometime in the near future.

Quick click through

Open GMAP app
Select Type (half way down on right).
Pick Bing Satellite Map Imagery (seems to have the best imagery)
Hold Alt button and left click and drag out the blue area you want to grab. Please keep it down to an air base, city, port sized image.
Press Get Static Button (on right)
When static Marker Map appears Change the zoom to 17, check off make worldfile and then click generate.
You'll notice it will take a few moments to save and you will have two files (.png and .pngw).
Before importing make sure to edit the pngw extension to pgw.
You can then import in.

Hope this helps

Wow, thanks! This makes more sense. I appreciate it. I'll give it a shot!

RE: First Whack at Custom Layer Import

Posted: Sat Sep 28, 2013 12:27 pm
by LuckyJim1010
Can we create new facilities ?

RE: First Whack at Custom Layer Import

Posted: Sat Sep 28, 2013 12:36 pm
by mikmykWS
You can build new bases (groups of facilities) and save them using the import feature.

You can modify existing facilities (add a SSM launcher to a truck etc) by using the add mount or add sensor feature in the scenario editor.


RE: First Whack at Custom Layer Import

Posted: Sat Sep 28, 2013 7:37 pm
by TheWombat_matrixforum
Never mind. It worked as advertised! I was trying to import the .pgw, not the .png, file, and wasn't waiting long enough. Works fine. Thanks for the help!

I followed those instructions and I got the two .png/pngw files. But the game won't import anything. I changed the pngw to pgw but when I use the overlay feature it won't recognize the file. What am I missing? For testing, I'm using an image of NAS Fallon, trying to import it as a layer for the tutorial scenario.

RE: First Whack at Custom Layer Import

Posted: Sat Sep 28, 2013 7:46 pm
by Grim.Reaper
I also followed all these instructions and still having issues.  Pretty sure I did every step correctly, up until the point of getting things into the game.  Could you outline the detailed steps from all the things you have to do while inside the game to get your images imported?  I choose customer layer and added it there, but even after that I still did not see it come up on my screen.  Thoughts?

RE: First Whack at Custom Layer Import

Posted: Sat Sep 28, 2013 7:49 pm
by mikmykWS
Did you see it pop into the dialog?

If its a large image it could take a few to do and we definitely suggest keeping the images down to the size of a city at most.

RE: First Whack at Custom Layer Import

Posted: Sat Sep 28, 2013 7:50 pm
by Grim.Reaper
ORIGINAL: mikmyk

Did you see it pop into the dialog?

If its a large image it could take a few to do and we definitely suggest keeping the images down to the size of a city at most.

Yep, it said it was added, but nothing showed on the screen. I waited for minutes. I tried multiple versions and they were fairly small. What size of a file do you consider big?

RE: First Whack at Custom Layer Import

Posted: Sat Sep 28, 2013 8:03 pm
by mikmykWS
Can you attach the files (think you have to zip them). I'll take a look.

Mike