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Aircraft attack profiles; is there a better way?

Posted: Sat Sep 28, 2013 4:40 pm
by IPWinsor
So I am doing the aircraft ops tutorial and I create an SEAD mission and assign the A-7's with the Shrikes.

My question is, am I supposed to be micromanaging the aircraft's altitude during the attack run, or am I doing something wrong? Left to their own devices, the A-7s will attack for 40,000 feet and stay there, making them and easy SAM target. If they continue to press the attack with the cluster bombs, they stay at 40k feet, so they cannot drop the bombs. I am thinking they should be smart enough to make these changes on their own.

If I decide that I do not want them to press on with the CBUs, and I RTB them, the start heading home but then turn around and head back to the target. What am I doing wrong?

The altitude adjustment screen could use a few radio buttons for Very Low, Low, Medium, etc, and perhaps a box to type in a specific altitude.

Thanks for any guidance.


RE: Aircraft attack profiles; is there a better way?

Posted: Sat Sep 28, 2013 5:13 pm
by miller7219
Yes, Yes, Yes, Yes, and uhhh yes :)

Unfortunately the manual control functions of Command are not perfect either. You'll have to micromanage the best you can with the UI tools you have for your forces to survive.

Yeah, there are some shortcomings definitely, and I think the Command folks are listening.

RE: Aircraft attack profiles; is there a better way?

Posted: Sat Sep 28, 2013 5:28 pm
by mikmykWS
I think the issue is the mixed loadout. The aircraft are behaving correctly be meeting the shrikes launch envelope by not dropping once expended to meet the CBU's. We're taking a look at this.

Mike

RE: Aircraft attack profiles; is there a better way?

Posted: Sat Sep 28, 2013 8:05 pm
by IPWinsor
OK, thanks. I am thinking they should cruise to the target at low alt, then pop-up to attack, then get back down on the deck.

RE: Aircraft attack profiles; is there a better way?

Posted: Sat Sep 28, 2013 8:09 pm
by mikmykWS
D and Rag are going to kill me for saying this but we are looking at more than one profile for a weapon in the game. This involves a million more hours or research and data entry so it will be a process. Worth it in the end though.

Mike

RE: Aircraft attack profiles; is there a better way?

Posted: Sat Sep 28, 2013 8:45 pm
by IPWinsor
ORIGINAL: mikmyk

D and Rag are going to kill me for saying this but we are looking at more than one profile for a weapon in the game. This involves a million more hours or research and data entry so it will be a process. Worth it in the end though.

Mike


Go for it!!

RE: Aircraft attack profiles; is there a better way?

Posted: Sat Sep 28, 2013 8:48 pm
by Pii
ORIGINAL: miller7219

Yes, Yes, Yes, Yes, and uhhh yes :)

Unfortunately the manual control functions of Command are not perfect either. You'll have to micromanage the best you can with the UI tools you have for your forces to survive.

Yeah, there are some shortcomings definitely, and I think the Command folks are listening.

I tried to lower some f14's alt down from 40,000 but the slider would just jump back to 40,000. Is there a reason for that?

RE: Aircraft attack profiles; is there a better way?

Posted: Sat Sep 28, 2013 9:25 pm
by kaburke61
ORIGINAL: Pii

ORIGINAL: miller7219

Yes, Yes, Yes, Yes, and uhhh yes :)

Unfortunately the manual control functions of Command are not perfect either. You'll have to micromanage the best you can with the UI tools you have for your forces to survive.

Yeah, there are some shortcomings definitely, and I think the Command folks are listening.

I tried to lower some f14's alt down from 40,000 but the slider would just jump back to 40,000. Is there a reason for that?
Were they evading? I know when "automatic evasion" was checked, I couldn't get them to change course or speed where I wanted (it would revert). I adjusted that, and no problem.

RE: Aircraft attack profiles; is there a better way?

Posted: Sat Sep 28, 2013 11:04 pm
by Maromak
ORIGINAL: Pii

ORIGINAL: miller7219

Yes, Yes, Yes, Yes, and uhhh yes :)

Unfortunately the manual control functions of Command are not perfect either. You'll have to micromanage the best you can with the UI tools you have for your forces to survive.

Yeah, there are some shortcomings definitely, and I think the Command folks are listening.

I tried to lower some f14's alt down from 40,000 but the slider would just jump back to 40,000. Is there a reason for that?

Sounds like the F-14s are assigned to a mission if they won't respond to altitude changes on command. Try hitting 'U' to unassign them from their current task. Warning: Hitting 'U' will also likely remove the selected aircraft from it current assigned mission. They can be re-added via the right-click menu.